Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6178256" data-attributes="member: 6681948"><p>I count Charm Person because it can remove an opponent from combat, so that class feature exploiting high CHA would have to have similar impact. For a "social rogue", I could see an ability that allows him to talk an opponent out of combat and into a social skills target (similar to the manner Hide in Plain Sight allows one to use Hide under direct observation). This would, for example, permit the Rogue to use Diplomacy, Bluff, etc. on a hostile target with the potential to end the combat (or at least that person's participation) and improve his attitude towards the Rogue. Practically, this would have to be at least as good as a Charm Person spell in that regard, and scale in some manner with level, to equate to Sneak Attack (but there could also be a series of such abilities, with new ones gained when Sneak Attack would have gained a bonus).</p><p></p><p>The replacement ability (or abilities) would have to be useful in combat to meet my "no trading combat for non-combat" requirement, and also be sufficiently valuable in combat to be a reasonable replacement for Sneak Attack. All of your suggestions could fit the former, making them "combat abilities". I would agree that "I'm sneaky", such as Hide in Plain Sight, would be a combat ability provided it could be used in combat. However, I also agree with ThirdWizard that, alone, it would not be sufficient to replace Sneak Attack.</p><p></p><p></p><p></p><p>In my games, Charm Person is of limited use in a social context. If the target makes the save, they are aware a spell was cast against them (source: <a href="http://rpg.stackexchange.com/questions/21310/the-effects-of-saving-throws-on-mind-reading" target="_blank">http://rpg.stackexchange.com/questions/21310/the-effects-of-saving-throws-on-mind-reading</a>, referencing Rules Compendium). As well, if you make a save, you get a DC 25+Spell Level Spellcraft check to determine the spell which was cast (utility obviously dependent on the target's skills, 15+spell level allows any observer to identify the spell being cast, Detect Magic shows the target is under a spell (and Spellcraft can tell you the school), and a 20 + level check can identify a spell if you can see its effects ("my the King is suddenly very friendly to this stranger" seems like you can see its effects). Sense Motive can also discern a target is enchanted.</p><p></p><p>Most people will not be pleased to be targeted by such a spell, so Charm Person in a social setting is, at best, a serious risk.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>This, to me, is not "is the replacement a combat ability" but "is the replacement a sufficiently powerful combat ability". +1 to hit and damage, or Hide in Plain Sight, would both be combat abilities. Neither would be sufficient to be a balanced trade off for Sneak Attack. The ability also needs to scale with level, as Sneak Attack scales with level, whether because it gets better, or because further abilities are added at higher levels.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6178256, member: 6681948"] I count Charm Person because it can remove an opponent from combat, so that class feature exploiting high CHA would have to have similar impact. For a "social rogue", I could see an ability that allows him to talk an opponent out of combat and into a social skills target (similar to the manner Hide in Plain Sight allows one to use Hide under direct observation). This would, for example, permit the Rogue to use Diplomacy, Bluff, etc. on a hostile target with the potential to end the combat (or at least that person's participation) and improve his attitude towards the Rogue. Practically, this would have to be at least as good as a Charm Person spell in that regard, and scale in some manner with level, to equate to Sneak Attack (but there could also be a series of such abilities, with new ones gained when Sneak Attack would have gained a bonus). The replacement ability (or abilities) would have to be useful in combat to meet my "no trading combat for non-combat" requirement, and also be sufficiently valuable in combat to be a reasonable replacement for Sneak Attack. All of your suggestions could fit the former, making them "combat abilities". I would agree that "I'm sneaky", such as Hide in Plain Sight, would be a combat ability provided it could be used in combat. However, I also agree with ThirdWizard that, alone, it would not be sufficient to replace Sneak Attack. In my games, Charm Person is of limited use in a social context. If the target makes the save, they are aware a spell was cast against them (source: [url]http://rpg.stackexchange.com/questions/21310/the-effects-of-saving-throws-on-mind-reading[/url], referencing Rules Compendium). As well, if you make a save, you get a DC 25+Spell Level Spellcraft check to determine the spell which was cast (utility obviously dependent on the target's skills, 15+spell level allows any observer to identify the spell being cast, Detect Magic shows the target is under a spell (and Spellcraft can tell you the school), and a 20 + level check can identify a spell if you can see its effects ("my the King is suddenly very friendly to this stranger" seems like you can see its effects). Sense Motive can also discern a target is enchanted. Most people will not be pleased to be targeted by such a spell, so Charm Person in a social setting is, at best, a serious risk. Agreed. This, to me, is not "is the replacement a combat ability" but "is the replacement a sufficiently powerful combat ability". +1 to hit and damage, or Hide in Plain Sight, would both be combat abilities. Neither would be sufficient to be a balanced trade off for Sneak Attack. The ability also needs to scale with level, as Sneak Attack scales with level, whether because it gets better, or because further abilities are added at higher levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
Top