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General Tabletop Discussion
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Sneak Attack: optional or mandatory?
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<blockquote data-quote="Starfox" data-source="post: 6178405" data-attributes="member: 2303"><p>* A Defensive Roll that reduces Xd6 damage: This isn't very useful unless the rogue is otherwise capable. It is nice if there is a macguffin for the rogue to steal and run off with, but great defenses without offense only works as long as anybody cares if you are there.</p><p></p><p>* A Henchman who has Xd12+X HP: 6+ Xd6 might be better, and some minor combat ability - the typical henchman of a villanous mastermind. This could work, but has the same problems as Leadership - another character on the board. But of you compare it to an animal companion, it could certainly work. It also has non-combat utility.</p><p></p><p>* An Explosive that deals Xd6 fire damage . If this is good at blowing up doors and walls, it is also a non-combat utility.</p><p></p><p>Adding some of my own. Again, not deeply thought through.</p><p></p><p>* Ability to daze enemies for a round, Save DC 10 + Cha +X, where you can spread X out over several targets if you want. Some noncombat utility for chases and the like. </p><p></p><p>* Ability to create entanglement in an area for a round (caltrops/overturning carts, as appropriate)</p><p></p><p>I made a Daredevil martial controller class for 4E that I never finished, but that had lots of mundane control abilities along these lines, it can be scavenged for ideas: <a href="http://hastur.net/wiki/Martial_Controller_%284E%29" target="_blank">http://hastur.net/wiki/Martial_Controller_(4E)</a></p></blockquote><p></p>
[QUOTE="Starfox, post: 6178405, member: 2303"] * A Defensive Roll that reduces Xd6 damage: This isn't very useful unless the rogue is otherwise capable. It is nice if there is a macguffin for the rogue to steal and run off with, but great defenses without offense only works as long as anybody cares if you are there. * A Henchman who has Xd12+X HP: 6+ Xd6 might be better, and some minor combat ability - the typical henchman of a villanous mastermind. This could work, but has the same problems as Leadership - another character on the board. But of you compare it to an animal companion, it could certainly work. It also has non-combat utility. * An Explosive that deals Xd6 fire damage . If this is good at blowing up doors and walls, it is also a non-combat utility. Adding some of my own. Again, not deeply thought through. * Ability to daze enemies for a round, Save DC 10 + Cha +X, where you can spread X out over several targets if you want. Some noncombat utility for chases and the like. * Ability to create entanglement in an area for a round (caltrops/overturning carts, as appropriate) I made a Daredevil martial controller class for 4E that I never finished, but that had lots of mundane control abilities along these lines, it can be scavenged for ideas: [url]http://hastur.net/wiki/Martial_Controller_%284E%29[/url] [/QUOTE]
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Sneak Attack: optional or mandatory?
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