Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cmbarona" data-source="post: 6178503" data-attributes="member: 71281"><p>It's hard for me to draw conclusions from this poll, because I think the questions aren't asked in a specific enough way. I changed my answer from A to C, but I had a specific caveat in mind.</p><p></p><p>When asking if Sneak Attack should be mandatory, I first considered that as their main, and only, method of holding their own in combat. If that is the case, then yes, I do think the rules should prevent a new player from falling into a trap of non-combat-proficiency. However, it has become clear that the rules <em>could</em> be written in a way that allows each Rogue to choose a different combat ability in the place of the one they would be losing by foregoing Sneak Attack. If that were the case, then yes, I would prefer that option.</p><p></p><p>What I would not prefer is a set of rules, at least in the PHB without any warning as to its consequences, that allows a Rogue to forgo their main combat ability and replace it with a non-combat one. At least not in D&D, which is a game that leans on combat. It doesn't have to, please don't assume I'm saying that. But I'm assuming most D&D players have at least one significant combat per session, sometimes more. It's a significant enough portion of the default rules that characters need to be able to contribute... unless you're an experienced enough player to understand what a tradeoff entails, and making tradeoffs like that involves a set of rules that I think belongs outside the PHB.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 6178503, member: 71281"] It's hard for me to draw conclusions from this poll, because I think the questions aren't asked in a specific enough way. I changed my answer from A to C, but I had a specific caveat in mind. When asking if Sneak Attack should be mandatory, I first considered that as their main, and only, method of holding their own in combat. If that is the case, then yes, I do think the rules should prevent a new player from falling into a trap of non-combat-proficiency. However, it has become clear that the rules [I]could[/I] be written in a way that allows each Rogue to choose a different combat ability in the place of the one they would be losing by foregoing Sneak Attack. If that were the case, then yes, I would prefer that option. What I would not prefer is a set of rules, at least in the PHB without any warning as to its consequences, that allows a Rogue to forgo their main combat ability and replace it with a non-combat one. At least not in D&D, which is a game that leans on combat. It doesn't have to, please don't assume I'm saying that. But I'm assuming most D&D players have at least one significant combat per session, sometimes more. It's a significant enough portion of the default rules that characters need to be able to contribute... unless you're an experienced enough player to understand what a tradeoff entails, and making tradeoffs like that involves a set of rules that I think belongs outside the PHB. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
Top