Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 6178744" data-attributes="member: 2525"><p>Honest to God this sounds like tactical combat babble to me. It all reads like balance of power wargamer DPR stuff. Thank the Lord 5e isn't going in that direction. </p><p></p><p>You know what "Kewl Powerz!" they get? They can sneak around, with a rapier or short bow (sometimes with poison, if they're lucky enough to beg borrow or steal it), and take things down like that. They can jump out from hiding and lure a foe into an ambush. They can rig a trap to spring when the foes cross it. They can climb to an unexpected area and drop a flaming vial of oil on the rug the baddy is standing on and watch the room go up in flames. They can convince one set of baddies to attack another set of baddies. Those are the traditional "powers" of the rogue, the "powers" they had under all the TSR editions of the game, and they can still get all that.</p><p></p><p>Step away from your character sheet, away from little boxes or cards or whatever you've been depending on to decide what to do next round of combat, and just tell the DM what you think you're character would do, given the circumstances and terrain and relations and lighting and rough distance from safety or other foes or allies. Those are your powers - to think of a way to get through the encounter alive and wealthier. Your goal is not to stab something in the back for maximum damage by optimizing your feats and ability scores and class powers and magical items - it's to come out of the encounter alive and hopefully wealthier. Now put the character sheet and/or cards down and figure out a way to do that.</p><p></p><p></p><p></p><p>They still get a sword and bow and sneaky abilities and a player with a mind and role playing skills, right?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6178744, member: 2525"] Honest to God this sounds like tactical combat babble to me. It all reads like balance of power wargamer DPR stuff. Thank the Lord 5e isn't going in that direction. You know what "Kewl Powerz!" they get? They can sneak around, with a rapier or short bow (sometimes with poison, if they're lucky enough to beg borrow or steal it), and take things down like that. They can jump out from hiding and lure a foe into an ambush. They can rig a trap to spring when the foes cross it. They can climb to an unexpected area and drop a flaming vial of oil on the rug the baddy is standing on and watch the room go up in flames. They can convince one set of baddies to attack another set of baddies. Those are the traditional "powers" of the rogue, the "powers" they had under all the TSR editions of the game, and they can still get all that. Step away from your character sheet, away from little boxes or cards or whatever you've been depending on to decide what to do next round of combat, and just tell the DM what you think you're character would do, given the circumstances and terrain and relations and lighting and rough distance from safety or other foes or allies. Those are your powers - to think of a way to get through the encounter alive and wealthier. Your goal is not to stab something in the back for maximum damage by optimizing your feats and ability scores and class powers and magical items - it's to come out of the encounter alive and hopefully wealthier. Now put the character sheet and/or cards down and figure out a way to do that. They still get a sword and bow and sneaky abilities and a player with a mind and role playing skills, right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
Top