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General Tabletop Discussion
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Sneak Attack: optional or mandatory?
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<blockquote data-quote="Sadrik" data-source="post: 6178928" data-attributes="member: 14506"><p>I know you guys are going back and forth on this, but I thought I would submit my opinion. I see fighters and rogues as two sides of the same coin much like I see clerics and mages as two sides of the same coin. Yes I realize some don't want to see it this way. The argument where rogues should cede the floor to those who excel at combat and others should cede the floor to the rogue when out of combat or exploring is not a good way to design the game. Everyone should be able to contribute in all areas of the game some should be able to be better at certain areas than others though. </p><p></p><p>So that said, I see the rogue and the fighter as similar yet different, on the one hand the fighter is straight forward front line combatant without a lot of tricks but big beefy and solid, strength based primarily (but dex builds are fine). Out of combat the fighter has skills and options but not nearly as many as the rogue. I see the rogue as the opposite but working within the same arena, not frontline, with a lot of tricks and maneuvers they can try in combat, mostly dex based (but str builds are fine) and out of combat they have a lot more options. </p><p></p><p>The real dichotomy is this- high numbers: HP, attack, AC etc, vs. lower HP, attack, AC etc but more tricks available to do both in combat and out. Almost (and I apologize for this analogy) like the difference between the Warblade and the Swordsage from tb:bo9s. Take those two concepts and apply more traditional fighter and rogue abilities and that is my thoughts on where those classes should be.</p><p></p><p>So I think sneak attack could be one ability for the rogue in a repertoire of abilities to increase damage and combat effectiveness. But they will never be as solid as the fighter is, they just have lots of tricks...</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6178928, member: 14506"] I know you guys are going back and forth on this, but I thought I would submit my opinion. I see fighters and rogues as two sides of the same coin much like I see clerics and mages as two sides of the same coin. Yes I realize some don't want to see it this way. The argument where rogues should cede the floor to those who excel at combat and others should cede the floor to the rogue when out of combat or exploring is not a good way to design the game. Everyone should be able to contribute in all areas of the game some should be able to be better at certain areas than others though. So that said, I see the rogue and the fighter as similar yet different, on the one hand the fighter is straight forward front line combatant without a lot of tricks but big beefy and solid, strength based primarily (but dex builds are fine). Out of combat the fighter has skills and options but not nearly as many as the rogue. I see the rogue as the opposite but working within the same arena, not frontline, with a lot of tricks and maneuvers they can try in combat, mostly dex based (but str builds are fine) and out of combat they have a lot more options. The real dichotomy is this- high numbers: HP, attack, AC etc, vs. lower HP, attack, AC etc but more tricks available to do both in combat and out. Almost (and I apologize for this analogy) like the difference between the Warblade and the Swordsage from tb:bo9s. Take those two concepts and apply more traditional fighter and rogue abilities and that is my thoughts on where those classes should be. So I think sneak attack could be one ability for the rogue in a repertoire of abilities to increase damage and combat effectiveness. But they will never be as solid as the fighter is, they just have lots of tricks... [/QUOTE]
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Sneak Attack: optional or mandatory?
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