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Sneak Attack: optional or mandatory?
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<blockquote data-quote="Starfox" data-source="post: 6179090" data-attributes="member: 2303"><p>I am all for liberal respecification options.</p><p></p><p>Personally, I have always been very liberal about character respecification when I DM. If something does not work out or does not live up to expectations, I always allow retraining. Especially in a game like 3E that requires you to plan several levels ahead it is really easy to build your character into a dead end. But many DMs do not. Having a rule about it changes nothing at my table, but it does give players a lever with DMs that are less liberal than I am about these things.</p><p></p><p>But then maybe this belongs more in DM advice than in rules.</p><p></p><p>In a group with many min/maxers, this can of course be a problem - players may want to respec from one build that excels at level 5 to another that excels at level 7, say. But these are corner cases, and when optimization has gotten to this kind of extreme, it becomes a game all its own. No rules can probably stop it anyway, because whatever rules are adopted becomes the rules to optimize around. Actually, in this case, I feel rare but large respec (radiation accident in HERO system terms) work better than small tweak respecs at many points.</p><p></p><p>* Fondly recalls some of my own level-morphing builds from 4E maximizing use of the every level respec option - builds than never got into play.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6179090, member: 2303"] I am all for liberal respecification options. Personally, I have always been very liberal about character respecification when I DM. If something does not work out or does not live up to expectations, I always allow retraining. Especially in a game like 3E that requires you to plan several levels ahead it is really easy to build your character into a dead end. But many DMs do not. Having a rule about it changes nothing at my table, but it does give players a lever with DMs that are less liberal than I am about these things. But then maybe this belongs more in DM advice than in rules. In a group with many min/maxers, this can of course be a problem - players may want to respec from one build that excels at level 5 to another that excels at level 7, say. But these are corner cases, and when optimization has gotten to this kind of extreme, it becomes a game all its own. No rules can probably stop it anyway, because whatever rules are adopted becomes the rules to optimize around. Actually, in this case, I feel rare but large respec (radiation accident in HERO system terms) work better than small tweak respecs at many points. * Fondly recalls some of my own level-morphing builds from 4E maximizing use of the every level respec option - builds than never got into play. [/QUOTE]
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