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Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
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<blockquote data-quote="ad_hoc" data-source="post: 6179337" data-attributes="member: 6748898"><p>Not wanting sneak attack as mandatory is not the same as not wanting a combat ability mandatory.</p><p></p><p>Sneak attack is not even very good for dungeoneering combat. Undead, oozes, constructs, plants, etc. typically don't care.</p><p></p><p>I would like to see sneak attack out of the base rogue class but instead in the 'basic' rogue subclass at 3rd level.</p><p></p><p>That will open the door to a bunch of subclasses (including the bard) that have their own combat related ability which is themed specifically to them.</p><p></p><p>An example would be a Dwarven tinkerer. Rogue is the ideal class and the subclass could all them to build all sorts of bombs, grenades and traps to aid in combat as well as being a locksmith and dungeon expert.</p><p></p><p>I would like the option to be able to play a character like that without having backstab as a required attribute.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 6179337, member: 6748898"] Not wanting sneak attack as mandatory is not the same as not wanting a combat ability mandatory. Sneak attack is not even very good for dungeoneering combat. Undead, oozes, constructs, plants, etc. typically don't care. I would like to see sneak attack out of the base rogue class but instead in the 'basic' rogue subclass at 3rd level. That will open the door to a bunch of subclasses (including the bard) that have their own combat related ability which is themed specifically to them. An example would be a Dwarven tinkerer. Rogue is the ideal class and the subclass could all them to build all sorts of bombs, grenades and traps to aid in combat as well as being a locksmith and dungeon expert. I would like the option to be able to play a character like that without having backstab as a required attribute. [/QUOTE]
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Community
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Sneak Attack: optional or mandatory?
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