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Sneak Attack: optional or mandatory?
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<blockquote data-quote="Mistwell" data-source="post: 6182038" data-attributes="member: 2525"><p>One assumption of D&D games is a certain level of sandbox nature to the play, and not forcing players to play just what the DM wants them to play. It's not against the rules to break that assumption, but then...</p><p></p><p></p><p></p><p>I know where to start! Don't break assumptions to begin with and then complain when someone else breaks D&D assumptions! I'm cool with you railroading your players into playing the dungeon you prepared for a year in contravention of the custom to give players freedom to choose what they do, but then you should be perfectly happy if others railroad their players into a political intrigue or caper adventure, or at least offer the players the opportunity to choose such an adventure. </p><p></p><p></p><p></p><p>I had to stop right there.</p><p></p><p>Time for some background from you. Because anyone who starts by saying "Every adventure written for D&D ever" sounds like the setup to a bad joke, and not anyone who's played the game for a very long time. So...what's your background again, that you claim to know every adventure ever written for D&D, and that you think none are non-combat themed?</p><p></p><p></p><p></p><p>It is. That's pretty much the advice in most players handbooks. It's also the advice in DMGs to ask your players what sort of things they like to play - not to tell them what they will play. It's not a rule, but it is the advice.</p><p></p><p></p><p></p><p>I've played plenty. D&D not only does horror, it's done it frequently and well, and it's a major theme supported by both WOTC and TSR before them in numerous published adventures in Dungeon magazine and elsewhere.</p><p></p><p></p><p></p><p>Wait, you're guessing? You earlier made a claim to have knowledge of all D&D adventures, EVER, and you don't even know what goes into a swashbuckling adventure (again, a major theme supported for D&D play in many adventures)?</p><p></p><p></p><p></p><p>I'm a liar because your personal experience doesn't match mine? I'll say again, play a game with Kevin Kulp as GM and then come back and tell me it's impossible for a GM to keep all his players engaged even when the action doesn't involve the primary interest of some players.</p><p></p><p></p><p></p><p>It is, it can work fine, you should try it before dismissing it as impossible.</p><p></p><p></p><p></p><p>It really is possible.</p><p></p><p>You know, PirateCat and Rel are publishing a book on D&D, and both are excellent at pulling this off, maybe there will be something in that to explain how it's done? Or perhaps you could watch a video of one of their games on YouTube? Maybe beg them for a game at GenCon or another con they go to? Not to say they're the only good DMs out there...just that they're two notable ones that are fairly accessible. </p><p></p><p></p><p></p><p>I've seen it done. Maybe you should call it inconceivable rather than impossible, just to set up the joke better.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6182038, member: 2525"] One assumption of D&D games is a certain level of sandbox nature to the play, and not forcing players to play just what the DM wants them to play. It's not against the rules to break that assumption, but then... I know where to start! Don't break assumptions to begin with and then complain when someone else breaks D&D assumptions! I'm cool with you railroading your players into playing the dungeon you prepared for a year in contravention of the custom to give players freedom to choose what they do, but then you should be perfectly happy if others railroad their players into a political intrigue or caper adventure, or at least offer the players the opportunity to choose such an adventure. I had to stop right there. Time for some background from you. Because anyone who starts by saying "Every adventure written for D&D ever" sounds like the setup to a bad joke, and not anyone who's played the game for a very long time. So...what's your background again, that you claim to know every adventure ever written for D&D, and that you think none are non-combat themed? It is. That's pretty much the advice in most players handbooks. It's also the advice in DMGs to ask your players what sort of things they like to play - not to tell them what they will play. It's not a rule, but it is the advice. I've played plenty. D&D not only does horror, it's done it frequently and well, and it's a major theme supported by both WOTC and TSR before them in numerous published adventures in Dungeon magazine and elsewhere. Wait, you're guessing? You earlier made a claim to have knowledge of all D&D adventures, EVER, and you don't even know what goes into a swashbuckling adventure (again, a major theme supported for D&D play in many adventures)? I'm a liar because your personal experience doesn't match mine? I'll say again, play a game with Kevin Kulp as GM and then come back and tell me it's impossible for a GM to keep all his players engaged even when the action doesn't involve the primary interest of some players. It is, it can work fine, you should try it before dismissing it as impossible. It really is possible. You know, PirateCat and Rel are publishing a book on D&D, and both are excellent at pulling this off, maybe there will be something in that to explain how it's done? Or perhaps you could watch a video of one of their games on YouTube? Maybe beg them for a game at GenCon or another con they go to? Not to say they're the only good DMs out there...just that they're two notable ones that are fairly accessible. I've seen it done. Maybe you should call it inconceivable rather than impossible, just to set up the joke better. [/QUOTE]
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