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Sneak Attack: optional or mandatory?
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<blockquote data-quote="sheadunne" data-source="post: 6183391" data-attributes="member: 27570"><p>Combat tier, not combat actions, sorry if there was confusion. The reason why I fit those into the combat tier is because of the radius of effect. If you're using a 20' radius spell to light a campfire, seems like an overkill (which for me falls into the combat tier, much the same way as killing the prisoner to use speak with dead on him doesn't fit into the social tier in my opinion). Now if you could use say 1d6 of your fireball spell to light a campfire in a 5' radius while still retaining the other d6s for other uses, that would fall more in line with my thinking.</p><p></p><p></p><p></p><p>That's the opposite of my experience, which is probably where we're disconnecting. We're heavily into resource management. You don't fix a $30 chair with a $1,000 nail. I'd much rather see more options for utilizing spells (similar to say the reserve feats of 3.5), which spells could provide smaller benefits over a longer period. It's rare in our games that anyone takes blasting spells (such as fireball) because their utility is more limited for the cost. We're interested in maximizing the benefit while minimizing the cost. A 3rd level spell slot is too import to use to send a signal, create a distraction, produce light, light a bonfire, destroy evidence, etc. Especially since there are much cheaper ways of doing all those things. While you might see some utility in fireball, it doesn't fit in any tier other than combat for me. The cost is too high for the other tiers for what it does (it's probably too expensive for combat tier as well). </p><p></p><p>I'm not trying to argue with your play style, but it's not what I'm looking for in my games. I'd much rather have a listed mechanic benefit with a system to resolve abilities explicitly in all three tiers. It doesn't mean that you can't also have yours. Adding in mechanics to support using spells, abilities, feats, etc does not diminish creative use of abilities, it only provides the framework for allowing others to use it for different purposes.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6183391, member: 27570"] Combat tier, not combat actions, sorry if there was confusion. The reason why I fit those into the combat tier is because of the radius of effect. If you're using a 20' radius spell to light a campfire, seems like an overkill (which for me falls into the combat tier, much the same way as killing the prisoner to use speak with dead on him doesn't fit into the social tier in my opinion). Now if you could use say 1d6 of your fireball spell to light a campfire in a 5' radius while still retaining the other d6s for other uses, that would fall more in line with my thinking. That's the opposite of my experience, which is probably where we're disconnecting. We're heavily into resource management. You don't fix a $30 chair with a $1,000 nail. I'd much rather see more options for utilizing spells (similar to say the reserve feats of 3.5), which spells could provide smaller benefits over a longer period. It's rare in our games that anyone takes blasting spells (such as fireball) because their utility is more limited for the cost. We're interested in maximizing the benefit while minimizing the cost. A 3rd level spell slot is too import to use to send a signal, create a distraction, produce light, light a bonfire, destroy evidence, etc. Especially since there are much cheaper ways of doing all those things. While you might see some utility in fireball, it doesn't fit in any tier other than combat for me. The cost is too high for the other tiers for what it does (it's probably too expensive for combat tier as well). I'm not trying to argue with your play style, but it's not what I'm looking for in my games. I'd much rather have a listed mechanic benefit with a system to resolve abilities explicitly in all three tiers. It doesn't mean that you can't also have yours. Adding in mechanics to support using spells, abilities, feats, etc does not diminish creative use of abilities, it only provides the framework for allowing others to use it for different purposes. [/QUOTE]
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Sneak Attack: optional or mandatory?
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