Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="silverblade56" data-source="post: 6183551" data-attributes="member: 6750003"><p>I admire your creativity, but if you are going to do that instead of sneak attacking, you might as well play a commoner. Anyone can do those things because they are up to player imagination and DM fiat. Maybe the rogue is a little better becuase of his skills, but it's hardly a replacement for sneak attack. I am not saying playing your character like that is bad. In fact, it's good, but we are talking about the metagame rules of the game not the out of the box stuff. What is wrong with having all classes and subclasses having a core competency in combat, exploration, and social interaction by default with a little specializatiion in one or more thrown in the mix? If you want to make a character that focuses solely on one of those aspects, then great, but that is probably fodder for a later moduel or the DMG. That way, you don't get a newbie making a character that is ineffectual in combat or social skills by accident, thus detracting form his fun and possibly the success of the party during that part of the game.</p></blockquote><p></p>
[QUOTE="silverblade56, post: 6183551, member: 6750003"] I admire your creativity, but if you are going to do that instead of sneak attacking, you might as well play a commoner. Anyone can do those things because they are up to player imagination and DM fiat. Maybe the rogue is a little better becuase of his skills, but it's hardly a replacement for sneak attack. I am not saying playing your character like that is bad. In fact, it's good, but we are talking about the metagame rules of the game not the out of the box stuff. What is wrong with having all classes and subclasses having a core competency in combat, exploration, and social interaction by default with a little specializatiion in one or more thrown in the mix? If you want to make a character that focuses solely on one of those aspects, then great, but that is probably fodder for a later moduel or the DMG. That way, you don't get a newbie making a character that is ineffectual in combat or social skills by accident, thus detracting form his fun and possibly the success of the party during that part of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
Top