Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6183555" data-attributes="member: 42582"><p>If this is true, I think it's a bit of an indictment of the mechanics. Rogues should be <em>better</em> than other PCs at achieving their goals via subterfuge - so <em>better</em> at establishing ambushes, <em>better</em> at leading foes astray, <em>better</em> at tricking them into abandoning their posts, etc.</p><p></p><p>Nothing is wrong with those goals, in my view. But I don't see why sneak attack is crucial to achieving them. A PC who can reliably produce ambushes, or misdirection, <em>is</em> contributing to the party's combat goals.</p><p></p><p>Part of D&Dnext's claim to fame is meant to be it's difference from 4e. 4e combat has a particular dynamic, both in respect of GM control over scene-framing and the pacing of resolution; and the rogue in 4e is a striker rather than a multi-target controller; and the upshot of these two design features is that sneak attack is a core ability for rogues. Furthermore, the difficulties in interfacing skill challenge mechanics and combat mechanics in 4e make it hard to build a martial, multi-target controller, because one the situation has been framed as a combat it is difficult for a skill-based PC to engage the situation in skill challenge terms.</p><p></p><p>If D&Dnext is abandoning 4e's approach to combat, but <em>still</em> can't support a multi-target martial controller of the sort that a rogue could be, then what is it actually bringing in terms of mechanical innovation?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6183555, member: 42582"] If this is true, I think it's a bit of an indictment of the mechanics. Rogues should be [I]better[/I] than other PCs at achieving their goals via subterfuge - so [I]better[/I] at establishing ambushes, [I]better[/I] at leading foes astray, [I]better[/I] at tricking them into abandoning their posts, etc. Nothing is wrong with those goals, in my view. But I don't see why sneak attack is crucial to achieving them. A PC who can reliably produce ambushes, or misdirection, [I]is[/I] contributing to the party's combat goals. Part of D&Dnext's claim to fame is meant to be it's difference from 4e. 4e combat has a particular dynamic, both in respect of GM control over scene-framing and the pacing of resolution; and the rogue in 4e is a striker rather than a multi-target controller; and the upshot of these two design features is that sneak attack is a core ability for rogues. Furthermore, the difficulties in interfacing skill challenge mechanics and combat mechanics in 4e make it hard to build a martial, multi-target controller, because one the situation has been framed as a combat it is difficult for a skill-based PC to engage the situation in skill challenge terms. If D&Dnext is abandoning 4e's approach to combat, but [I]still[/I] can't support a multi-target martial controller of the sort that a rogue could be, then what is it actually bringing in terms of mechanical innovation? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack: optional or mandatory?
Top