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Sneak Attack question
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<blockquote data-quote="Todd Roybark" data-source="post: 8064039" data-attributes="member: 6920677"><p>Sure! Your skill with Saber and Horse is so prodigious that you can use any mount to deliver decapitating strikes to the neck.</p><p></p><p>Sprinkle in some Scout subclass and the Outlander background, and one can easily model a scout from the steppe tribes.</p><p></p><p>Sprinkle in some Swashbuckler and the Noble background and you have a Napoleonic Calvary Officer...a real cad of a grognard</p><p></p><p>My view is that in a game like D&D where suspension of disbelief is the foundational quality of play....one has to disregard what their personal aesthetic regards as "reasonable" and merely accept what is mechanically possible.</p><p></p><p>Once you do this, once you "unlearn, what you have learned", the amount of cool narration that opens up to you is immense.</p><p></p><p>People can <em>always</em> find a flaw in something, if that is their goal.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8064039, member: 6920677"] Sure! Your skill with Saber and Horse is so prodigious that you can use any mount to deliver decapitating strikes to the neck. Sprinkle in some Scout subclass and the Outlander background, and one can easily model a scout from the steppe tribes. Sprinkle in some Swashbuckler and the Noble background and you have a Napoleonic Calvary Officer...a real cad of a grognard My view is that in a game like D&D where suspension of disbelief is the foundational quality of play....one has to disregard what their personal aesthetic regards as "reasonable" and merely accept what is mechanically possible. Once you do this, once you "unlearn, what you have learned", the amount of cool narration that opens up to you is immense. People can [I]always[/I] find a flaw in something, if that is their goal. [/QUOTE]
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