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Sneak Attack Resistance
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<blockquote data-quote="Deset Gled" data-source="post: 5804406" data-attributes="member: 7808"><p>Absolutes are bad.</p><p></p><p>It makes sense to me that a first level rogue can't SA a skeleton, but I find it silly that a 20th level rogue still can't. A 20th level rogue should be able to walk up behind a 1HD skeleton, use a sewing needle to touch the right spot, and watch the thing fall apart.</p><p></p><p>There needs to me a mechanic for SA immunity to be overcome based on the level/training of the rogue. And no, I don't like using feats or powers to cover this; it should be inherent to the SA mechanic. Unfortunately, I don't know the best mechanic for this.</p><p></p><p>Also, note that this "absolutes are bad" thing is universally applicable. There should be no absolute immunities, ever. Just because a Salamander is immune to his own fire doesn't mean he should be able to survive being in the center of a sun. Just because a Paladin hits third level doesn't mean he should be immune to a pestilence personally applied by a rival god. All that absolutes do is make a game out of renaming things, and it needs to stop. I hate rule add ons like: good character's can't use poisons, so here's a list of "ravages" that act exactly the same as poisons, but good players can use them.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5804406, member: 7808"] Absolutes are bad. It makes sense to me that a first level rogue can't SA a skeleton, but I find it silly that a 20th level rogue still can't. A 20th level rogue should be able to walk up behind a 1HD skeleton, use a sewing needle to touch the right spot, and watch the thing fall apart. There needs to me a mechanic for SA immunity to be overcome based on the level/training of the rogue. And no, I don't like using feats or powers to cover this; it should be inherent to the SA mechanic. Unfortunately, I don't know the best mechanic for this. Also, note that this "absolutes are bad" thing is universally applicable. There should be no absolute immunities, ever. Just because a Salamander is immune to his own fire doesn't mean he should be able to survive being in the center of a sun. Just because a Paladin hits third level doesn't mean he should be immune to a pestilence personally applied by a rival god. All that absolutes do is make a game out of renaming things, and it needs to stop. I hate rule add ons like: good character's can't use poisons, so here's a list of "ravages" that act exactly the same as poisons, but good players can use them. [/QUOTE]
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