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Sneak Attack Rogue Optimization help.
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<blockquote data-quote="Kor" data-source="post: 3656800" data-attributes="member: 26281"><p>I am looking for advise for a Sneak Attack optimized rogue.</p><p></p><p>The Rogue's Handbook is dated and doesn't make reference to some of the latest feats and class options since the PHB II.</p><p></p><p>The character I have spec'ed out is human (can't beat that feat and extra skills). The concept is to get into battle to assist the tank(s) and then withdraw to safety. The adaptable flanker and vexing flanker feats form the core abilities of the character -- this way he is able to stand next to the tanks and easily able to withdraw to safety. With two-weapon fighting thrown in -- the character should be able to deliver some pretty decent damage.</p><p></p><p>The build I have in mind starts as such:</p><p></p><p>1 - Rogue BAB +0 (Feats: Two-Weapon Fighting, Combat Reflexes) (Sneak Attack +1d6)</p><p>2 - Rogue BAB +1</p><p>3 - Rogue BAB +2 (Feat: Vexing Flanker) (Sneak Attack +2d6)</p><p>4 - Rogue BAB +3</p><p>5 - Rogue BAB +3 (Sneak Attack +3d6)</p><p>6 - Rogue BAB +4 (Feat: Adaptable Flanker)</p><p>7 - Rogue BAB +5 (Ability: Sneak Attack +4d6)</p><p>8 - Rogue BAB +6/+1</p><p>9 - Rogue BAB +6/+1 (Feat: Improved Two-Weapon Fighting) (Sneak Attack +5d6)</p><p>10 - Rogue BAB +7/+2 (Ability: Opportunist)</p><p></p><p>From here, I think its best to concentrate on making sure all those attacks do hit. (The +4 from Vexing flanker should really be helping though).</p><p></p><p>Switch to Swashbuckler to gain better BAB and HP's and Fort saves. Taking the Daring Outlaw feat will add back in sneak attack damage and reflex save bonuses. Rogue skill progression pretty much stops at this point.</p><p></p><p>11 - Swashbuckler BAB +8/+3 (Ability: Weapon Finesse)</p><p>12 - Swashbuckler BAB +9/+4 (Feat: Disemboweling Strike) (Ability: Grace +1)</p><p>13 - Swashbuckler BAB +10/+5 (Insightful Strike)</p><p>14 - Swashbuckler BAB +11/+6/+1</p><p>15 - Swashbuckler BAB +12/+7/+2 (Feat: Daring Outlaw)(Sneak Attack +8d6) (Ability: Dogde Bonus +1)</p><p></p><p>With disembowling strike in the arsenal, now its all about maximizing damage.</p><p></p><p>16 - Fighter BAB +13/+8/+3 (Feat: Improved Critical - Shortsword)</p><p>17 - Fighter BAB +14/+9/+4 (Feat: Greater Two-Weapon Fighting) </p><p>18 - Fighter BAB +15/+10/+5 (Feat: Weapon Focus - Shortsword)</p><p>19 - Fighter BAB +16/+11/+6/+1 (Feat: Weapon Specialization - Shortsword)</p><p>20 - ?? Some prestige class that gives +1 BAB and an ability that stacks with sneak attack?</p><p></p><p>I am not familiar with what all the class variants and class options are, that are available for rogues. (The only one's I know of are in UA and CC). Any suggestions would be helpful.</p><p></p><p>I would definately be taking the "Death's Ruin" alternative class feature from Complete Champion, so undead would not be completely immune to my sneak attacks.</p><p></p><p>Perhaps there is a more appropriate PrC for levels 16 - 20?</p><p></p><p>Any comments/critisisms would be appreciated.</p></blockquote><p></p>
[QUOTE="Kor, post: 3656800, member: 26281"] I am looking for advise for a Sneak Attack optimized rogue. The Rogue's Handbook is dated and doesn't make reference to some of the latest feats and class options since the PHB II. The character I have spec'ed out is human (can't beat that feat and extra skills). The concept is to get into battle to assist the tank(s) and then withdraw to safety. The adaptable flanker and vexing flanker feats form the core abilities of the character -- this way he is able to stand next to the tanks and easily able to withdraw to safety. With two-weapon fighting thrown in -- the character should be able to deliver some pretty decent damage. The build I have in mind starts as such: 1 - Rogue BAB +0 (Feats: Two-Weapon Fighting, Combat Reflexes) (Sneak Attack +1d6) 2 - Rogue BAB +1 3 - Rogue BAB +2 (Feat: Vexing Flanker) (Sneak Attack +2d6) 4 - Rogue BAB +3 5 - Rogue BAB +3 (Sneak Attack +3d6) 6 - Rogue BAB +4 (Feat: Adaptable Flanker) 7 - Rogue BAB +5 (Ability: Sneak Attack +4d6) 8 - Rogue BAB +6/+1 9 - Rogue BAB +6/+1 (Feat: Improved Two-Weapon Fighting) (Sneak Attack +5d6) 10 - Rogue BAB +7/+2 (Ability: Opportunist) From here, I think its best to concentrate on making sure all those attacks do hit. (The +4 from Vexing flanker should really be helping though). Switch to Swashbuckler to gain better BAB and HP's and Fort saves. Taking the Daring Outlaw feat will add back in sneak attack damage and reflex save bonuses. Rogue skill progression pretty much stops at this point. 11 - Swashbuckler BAB +8/+3 (Ability: Weapon Finesse) 12 - Swashbuckler BAB +9/+4 (Feat: Disemboweling Strike) (Ability: Grace +1) 13 - Swashbuckler BAB +10/+5 (Insightful Strike) 14 - Swashbuckler BAB +11/+6/+1 15 - Swashbuckler BAB +12/+7/+2 (Feat: Daring Outlaw)(Sneak Attack +8d6) (Ability: Dogde Bonus +1) With disembowling strike in the arsenal, now its all about maximizing damage. 16 - Fighter BAB +13/+8/+3 (Feat: Improved Critical - Shortsword) 17 - Fighter BAB +14/+9/+4 (Feat: Greater Two-Weapon Fighting) 18 - Fighter BAB +15/+10/+5 (Feat: Weapon Focus - Shortsword) 19 - Fighter BAB +16/+11/+6/+1 (Feat: Weapon Specialization - Shortsword) 20 - ?? Some prestige class that gives +1 BAB and an ability that stacks with sneak attack? I am not familiar with what all the class variants and class options are, that are available for rogues. (The only one's I know of are in UA and CC). Any suggestions would be helpful. I would definately be taking the "Death's Ruin" alternative class feature from Complete Champion, so undead would not be completely immune to my sneak attacks. Perhaps there is a more appropriate PrC for levels 16 - 20? Any comments/critisisms would be appreciated. [/QUOTE]
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