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Sneak Attack Rogue Optimization help.
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<blockquote data-quote="Mistwell" data-source="post: 3657543" data-attributes="member: 2525"><p>I didn't confuse anything. </p><p></p><p>Invisible blade requires Far Shot, Point Blank Shot, and Weapon Focus (dagger, Kukri, or punching dagger). That isn't a melee focused character. It might be fine for a small throwing-oriented character (like Halfling, with their bonus to thrown weapons and low strength). For a human rogue spring attacker, that is a huge chunk of their feats dedicated to something entirely different from the concept of this character.</p><p></p><p>In addition, one of the Invisible Blade's key abilities requires you use NO armor (so there goes your enchanted elven chain - a pretty standard item for any rogue who may be in melee). Again, not something for a melee-oriented character.</p><p></p><p>It's clearly intended as a dagger-throwing PC. You can force it into a melee PRC, but it's not nearly optimized for that. Particularly since the OP wants the spring attack chain of feats (three feats alone), and wants flanking feats (two more at least) he would be so incredibly feat poor as to seriously hamper his character to go into that PRC.</p><p></p><p>Nor is he even gaining that much. Full BAB is not that far off from carefully choosing when to enter another prestige class or other base class, and you lose half your skill points doing it (and, as mentioned, a huge chunk of feats), and most of what you get is just better feinting abilities - which really are not all that useful for a spring attacker who can almost always get into a flanking position with that feat chain to begin with, and would need to be pumping Bluff to do it anyway (despite losing all those skill points)!</p><p></p><p>BTW, if the Original Poster is looking for more feats in line with what he mentioned already, maybe take a look at the Elusive Target feat (though you can mostly ignore the first ability). It is in the Spring Attack chain of feats, uses your dodge feat, and helps out in some of the situations where you get caught not 15' from your foes (which is the usual goal with a spring attacker - and a common problem once the DM starts to chase you with opponents). </p><p></p><p>Text of feat:</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/eo/20070608a" target="_blank">http://www.wizards.com/default.asp?x=dnd/eo/20070608a</a></p><p></p><p>Elusive Target (from Complete Warrior ): The Elusive Target feat enables the use of three tactical maneuvers.</p><p></p><p>Negate Power Attack: To use this maneuver, you must designate a specific foe to be affected by your Dodge feat. If that foe uses the Power Attack feat against you, the foe gains no bonus on the damage roll but still takes the corresponding penalty on the attack roll.</p><p></p><p>Diverting Defense: To use this maneuver, you must be flanked and you must designate one of the flanking attackers to be affected by your Dodge feat. The first attack of the round from the designated attacker automatically misses you and may strike the other flanking foe instead; the attacking creature makes an attack roll normally, and its ally is considered flat-footed. If the designated attacker is making a full attack against you, its second and subsequent attacks function normally.</p><p></p><p>Cause Overreach: To use this maneuver, you must provoke an attack of opportunity from a foe by moving out of a threatened square. If the foe misses you, you can make a free trip attempt against this foe, and the foe does not get a chance to trip you if your attempt fails.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3657543, member: 2525"] I didn't confuse anything. Invisible blade requires Far Shot, Point Blank Shot, and Weapon Focus (dagger, Kukri, or punching dagger). That isn't a melee focused character. It might be fine for a small throwing-oriented character (like Halfling, with their bonus to thrown weapons and low strength). For a human rogue spring attacker, that is a huge chunk of their feats dedicated to something entirely different from the concept of this character. In addition, one of the Invisible Blade's key abilities requires you use NO armor (so there goes your enchanted elven chain - a pretty standard item for any rogue who may be in melee). Again, not something for a melee-oriented character. It's clearly intended as a dagger-throwing PC. You can force it into a melee PRC, but it's not nearly optimized for that. Particularly since the OP wants the spring attack chain of feats (three feats alone), and wants flanking feats (two more at least) he would be so incredibly feat poor as to seriously hamper his character to go into that PRC. Nor is he even gaining that much. Full BAB is not that far off from carefully choosing when to enter another prestige class or other base class, and you lose half your skill points doing it (and, as mentioned, a huge chunk of feats), and most of what you get is just better feinting abilities - which really are not all that useful for a spring attacker who can almost always get into a flanking position with that feat chain to begin with, and would need to be pumping Bluff to do it anyway (despite losing all those skill points)! BTW, if the Original Poster is looking for more feats in line with what he mentioned already, maybe take a look at the Elusive Target feat (though you can mostly ignore the first ability). It is in the Spring Attack chain of feats, uses your dodge feat, and helps out in some of the situations where you get caught not 15' from your foes (which is the usual goal with a spring attacker - and a common problem once the DM starts to chase you with opponents). Text of feat: [url]http://www.wizards.com/default.asp?x=dnd/eo/20070608a[/url] Elusive Target (from Complete Warrior ): The Elusive Target feat enables the use of three tactical maneuvers. Negate Power Attack: To use this maneuver, you must designate a specific foe to be affected by your Dodge feat. If that foe uses the Power Attack feat against you, the foe gains no bonus on the damage roll but still takes the corresponding penalty on the attack roll. Diverting Defense: To use this maneuver, you must be flanked and you must designate one of the flanking attackers to be affected by your Dodge feat. The first attack of the round from the designated attacker automatically misses you and may strike the other flanking foe instead; the attacking creature makes an attack roll normally, and its ally is considered flat-footed. If the designated attacker is making a full attack against you, its second and subsequent attacks function normally. Cause Overreach: To use this maneuver, you must provoke an attack of opportunity from a foe by moving out of a threatened square. If the foe misses you, you can make a free trip attempt against this foe, and the foe does not get a chance to trip you if your attempt fails. [/QUOTE]
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