Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Sneak Attack Rogue Optimization help.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 3658333" data-attributes="member: 2525"><p>Unfortunately your build mostly ignores the instances when you do not win initiative (which will happen), or when you cannot see your opponent during the first round, or your have negatives to your ranged attack (which will happen - like if you have an ally in front of you, and your opponent is in melee range of an ally, sucking up a big -8 to attack which negates the fact that it's a touch attack, or if your opponent is at a range more distant than your standard throwing range or even outside 30'), or when you have more than one opponent (which will happen often) or your opponent being immune or resistant to the thing you choose to initially attack with (which will happen) or your opponent not going down in the first attack.</p><p></p><p>In other words, you have no good way to get a sneak attack bonus outside of the first strike situation. Nothing to help you flank. Nothing to help you deny your opponent their dex bonus other than when they are flat-footed on winning initiative, and not enough money (because you are burning gold on every single attack) to afford things like a wand of improved invisibility.</p><p></p><p>Mind you, I think your build is interesting, and useful. Just pointing out some flaws. Maybe a level of Barbarian for speed and weapon proficiency, and maxing out tumble, to get into position to flank? Or carry a longspear to attack with reach (which gives you more flanking spots)? Or maxing hide and move silent, and making sure you have the Complete Adventurer rules down for moving away from hiding to make a melee attack that treats your opponent as flat footed? Or something to help get sneak attack after the first strike attacks.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3658333, member: 2525"] Unfortunately your build mostly ignores the instances when you do not win initiative (which will happen), or when you cannot see your opponent during the first round, or your have negatives to your ranged attack (which will happen - like if you have an ally in front of you, and your opponent is in melee range of an ally, sucking up a big -8 to attack which negates the fact that it's a touch attack, or if your opponent is at a range more distant than your standard throwing range or even outside 30'), or when you have more than one opponent (which will happen often) or your opponent being immune or resistant to the thing you choose to initially attack with (which will happen) or your opponent not going down in the first attack. In other words, you have no good way to get a sneak attack bonus outside of the first strike situation. Nothing to help you flank. Nothing to help you deny your opponent their dex bonus other than when they are flat-footed on winning initiative, and not enough money (because you are burning gold on every single attack) to afford things like a wand of improved invisibility. Mind you, I think your build is interesting, and useful. Just pointing out some flaws. Maybe a level of Barbarian for speed and weapon proficiency, and maxing out tumble, to get into position to flank? Or carry a longspear to attack with reach (which gives you more flanking spots)? Or maxing hide and move silent, and making sure you have the Complete Adventurer rules down for moving away from hiding to make a melee attack that treats your opponent as flat footed? Or something to help get sneak attack after the first strike attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Sneak Attack Rogue Optimization help.
Top