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General Tabletop Discussion
Character Builds & Optimization
Sneak Attack Rogue Optimization help.
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<blockquote data-quote="Jack Simth" data-source="post: 3659978" data-attributes="member: 29252"><p>The write-up mostly does - the build itself doesn't. Produce Flame can be used either at range or in melee - the spell includes both capabilities. If Ranged Sneak Attack isn't an option, that's okay. Additionally, he's got two wands listed on there that are explicitly melee - Chill Touch and Flame Blade.</p><p></p><p>He's also got lots of ranks in UMD - so if the situation calls for a Wand of Fireball, or Scorching Ray, or whatever, he can use those, too.</p><p></p><p>First Choice is usually going to be the Flasks of Acid or Alchemist's Fire. As these are Quickdrawn for each throw, and RAW you get to see the results of your first strike before committing to the next - if Acid doesn't work, switch to Fire (and vice-versa). Produce Flame, by its description, will not harm your equipment - so technically, even if he's got the flames in hand, he can draw another wand or a flask with no issues, RAW.</p><p></p><p>Outside 30 feet, most rogues are up a creek anyway. If it happens, though, well, there's other options - he's got UMD, and I didn't fill out all his equipment (for that matter, I didn't even list a race). Scrolls and Wands are both pretty useful.</p><p></p><p>Plus he's got shortswords for when all else fails - and the Weapon Finess to work with them.</p><p></p><p>A Rogue stuck in melee without an ally is a dead rogue anyway. He is designed for a party environment. But he can do flanking melee, if he needs to (it's not healthy, though).</p><p></p><p>He's burning gold on each attack, yes, and that might pose a problem up until about level 5 or so (if wealth by level is followed) but the cash saved on not usually needing weapon enhancements will normally cover it. He may not be getting them quite as soon as a "normal" rogue, but he should be able to get them without too much trouble.</p><p></p><p>It's not perfect - to a degree that's by design; the perfect build gets a visit from the Flying Cow Brigade (they mostly fall - and squish cheesy characters). Interesting and useful, while maximizing Sneak Attack (which, for the most part, this build, skeletal as it is, does) is the idea. </p><p></p><p>It's a skeletal build, yes; most of that could be done without compromising the core build at all.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3659978, member: 29252"] The write-up mostly does - the build itself doesn't. Produce Flame can be used either at range or in melee - the spell includes both capabilities. If Ranged Sneak Attack isn't an option, that's okay. Additionally, he's got two wands listed on there that are explicitly melee - Chill Touch and Flame Blade. He's also got lots of ranks in UMD - so if the situation calls for a Wand of Fireball, or Scorching Ray, or whatever, he can use those, too. First Choice is usually going to be the Flasks of Acid or Alchemist's Fire. As these are Quickdrawn for each throw, and RAW you get to see the results of your first strike before committing to the next - if Acid doesn't work, switch to Fire (and vice-versa). Produce Flame, by its description, will not harm your equipment - so technically, even if he's got the flames in hand, he can draw another wand or a flask with no issues, RAW. Outside 30 feet, most rogues are up a creek anyway. If it happens, though, well, there's other options - he's got UMD, and I didn't fill out all his equipment (for that matter, I didn't even list a race). Scrolls and Wands are both pretty useful. Plus he's got shortswords for when all else fails - and the Weapon Finess to work with them. A Rogue stuck in melee without an ally is a dead rogue anyway. He is designed for a party environment. But he can do flanking melee, if he needs to (it's not healthy, though). He's burning gold on each attack, yes, and that might pose a problem up until about level 5 or so (if wealth by level is followed) but the cash saved on not usually needing weapon enhancements will normally cover it. He may not be getting them quite as soon as a "normal" rogue, but he should be able to get them without too much trouble. It's not perfect - to a degree that's by design; the perfect build gets a visit from the Flying Cow Brigade (they mostly fall - and squish cheesy characters). Interesting and useful, while maximizing Sneak Attack (which, for the most part, this build, skeletal as it is, does) is the idea. It's a skeletal build, yes; most of that could be done without compromising the core build at all. [/QUOTE]
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