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General Tabletop Discussion
Character Builds & Optimization
Sneak Attack Rogue Optimization help.
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<blockquote data-quote="evermind" data-source="post: 3665081" data-attributes="member: 50013"><p>We are playing with the BoNS, so far no unbalancing effects (three camapigns using the rules). My experiences are positive.</p><p></p><p>For one, to get the really good stuff, you have to play the classes way up, which precludes multi-classing to some degree</p><p></p><p>Second - you need to have the right manoeuvres readied.... and that is usually not the case, hehe. While there are some "no-brainer" reliables, you need to have picked carefully for maximum effect.</p><p></p><p>Straight fighters actually outdamage Warblades pretty easily, as long as they get to make full attacks and can employ Power Attack (which is simply counterproductive to the warblades style, which requires a solid hit, cause they usually get to do either a special strike or a full-attack ). Crusaders do even less damage, since they are using different styles. Their better armour helps,but fighters get that too, and their bonus feats on top.</p><p></p><p>Shadowsages are a great class-combination with Rogues though, and (our only house rule) if "Adaptive Style" feat is not banned for them, they get very much unbalanced too easily. They are not all that deadly without some way to get sneak damage, and they suffer burnout easily in protracted fights.</p><p></p><p>Crusaders are.... far too random =)</p><p></p><p>All classes enhance roleplay though, especially for the players of the tanks, who now actually have something to do besides calling out attack, PA-modifiers and damage... Far more fun to describe your Soaring Raptor attack, leap over the cave-troll's head and ram your sword into its unprotected neck.... </p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="evermind, post: 3665081, member: 50013"] We are playing with the BoNS, so far no unbalancing effects (three camapigns using the rules). My experiences are positive. For one, to get the really good stuff, you have to play the classes way up, which precludes multi-classing to some degree Second - you need to have the right manoeuvres readied.... and that is usually not the case, hehe. While there are some "no-brainer" reliables, you need to have picked carefully for maximum effect. Straight fighters actually outdamage Warblades pretty easily, as long as they get to make full attacks and can employ Power Attack (which is simply counterproductive to the warblades style, which requires a solid hit, cause they usually get to do either a special strike or a full-attack ). Crusaders do even less damage, since they are using different styles. Their better armour helps,but fighters get that too, and their bonus feats on top. Shadowsages are a great class-combination with Rogues though, and (our only house rule) if "Adaptive Style" feat is not banned for them, they get very much unbalanced too easily. They are not all that deadly without some way to get sneak damage, and they suffer burnout easily in protracted fights. Crusaders are.... far too random =) All classes enhance roleplay though, especially for the players of the tanks, who now actually have something to do besides calling out attack, PA-modifiers and damage... Far more fun to describe your Soaring Raptor attack, leap over the cave-troll's head and ram your sword into its unprotected neck.... YMMV [/QUOTE]
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