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General Tabletop Discussion
*Pathfinder & Starfinder
& Sneak Attack: Skills and Proficiencies
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<blockquote data-quote="el-remmen" data-source="post: 4066226" data-attributes="member: 11"><p>Because strength <em>is</em> useful for non-melee types, it determines a lot of the generic skills adventurers use regardless of class, like jump or climb. </p><p></p><p>It also helps with encumbrance and how fast you can move, or those times that characters just can't manage to avoid melee.</p><p></p><p>The same goes for Charisma, there are plenty of times when non-Rogues have to try to gather info or bluff people, etc. . .</p><p></p><p>Or maybe that's just my games where current circumstances often require folks to at least try something more than chance of success does. Then again I tend to apply circumstance bonuses/penalties fairly frequently.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4066226, member: 11"] Because strength [I]is[/I] useful for non-melee types, it determines a lot of the generic skills adventurers use regardless of class, like jump or climb. It also helps with encumbrance and how fast you can move, or those times that characters just can't manage to avoid melee. The same goes for Charisma, there are plenty of times when non-Rogues have to try to gather info or bluff people, etc. . . Or maybe that's just my games where current circumstances often require folks to at least try something more than chance of success does. Then again I tend to apply circumstance bonuses/penalties fairly frequently. [/QUOTE]
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