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General Tabletop Discussion
*Pathfinder & Starfinder
& Sneak Attack: Skills and Proficiencies
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4067096" data-attributes="member: 5143"><p>That wasn't really the problem they were trying to solve. The problem they were trying to solve is this one:</p><p></p><p>Players spend a lot of time looking at the list of skills trying to figure out which skills to put points into in a list of a LOT of options, and whether they should put 1, 2, 3, or 4 skill points in any particular skill, since they want a character who knows a little bit about nature(but not that much), a little bit about religion, a little bit about magic, and is really good at spotting and listening.</p><p></p><p>And after spending a bunch of time moving skill points one at a time from one skill to another trying to figure out the right mix, they'd get to the table and realize that any skill they didn't put max ranks into had nearly no chance of succeeding. The DM would tell them to make a DC 20 Knowledge(Nature) check when they put 1 rank into it with a Wisdom of 10 and they realized they'd almost never succeed. Meanwhile, they keep failing their search checks by 1 or 2 because they put 1 less point than max into Search in order to take the rank in Knowledge(Nature).</p><p></p><p>And this problem is completely solved using this skill system. You can ONLY take max ranks in a skill you want to be good at. The skills you don't want to be good at all still have a reasonable chance of succeeding. It reinforces character archetypes(Rogues are the ones who use Thievery), And it speeds up skill selection dramatically.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4067096, member: 5143"] That wasn't really the problem they were trying to solve. The problem they were trying to solve is this one: Players spend a lot of time looking at the list of skills trying to figure out which skills to put points into in a list of a LOT of options, and whether they should put 1, 2, 3, or 4 skill points in any particular skill, since they want a character who knows a little bit about nature(but not that much), a little bit about religion, a little bit about magic, and is really good at spotting and listening. And after spending a bunch of time moving skill points one at a time from one skill to another trying to figure out the right mix, they'd get to the table and realize that any skill they didn't put max ranks into had nearly no chance of succeeding. The DM would tell them to make a DC 20 Knowledge(Nature) check when they put 1 rank into it with a Wisdom of 10 and they realized they'd almost never succeed. Meanwhile, they keep failing their search checks by 1 or 2 because they put 1 less point than max into Search in order to take the rank in Knowledge(Nature). And this problem is completely solved using this skill system. You can ONLY take max ranks in a skill you want to be good at. The skills you don't want to be good at all still have a reasonable chance of succeeding. It reinforces character archetypes(Rogues are the ones who use Thievery), And it speeds up skill selection dramatically. [/QUOTE]
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