Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sneak attack while swallowed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 4100683" data-attributes="member: 51942"><p>Sure, it's reaching. Gullet's which close with muscular action are, however, patently ridiculous. Swallowing monsters just require a little suspension of common sense. Frankly, the fact that you can attack at all after being chomped by a huge mouth and then immersed in powerful acid, while you're constantly churned about by the digestive tract is already far-fetched. </p><p></p><p>Given that "grappling, cramped" setting, I don't think it's reasonable to allow much in the way of fine control - the type of fine control a sneak attack would require. Allowing for the existence of swallowing monsters, it's simply inconsistent to image they would use a strategy which makes themselves so much more vulnerable - but that's how this would work out.</p><p></p><p>A D&D swallow-whole enabled monster gullet clearly isn't just any gullet - that just doesn't make sense on many levels. I doubt whether a rogue could percieve much of anything - even with darkvision - inside a gullet. Frankly, any normal humanoid would be instantly blinded by the acid, so presumably, a rogue has his eyes closed (and rather acid-repellent eye-lids too), and is holding his breath, and can't do much but poke about. Even if you're immune to the acid damage, digestive juices aren't transparent, and a blind creature can't make sneak attacks. Apparently it's possible to cut yourself out without hitting a vital area, so it's certainly not a give that any strike hits a vital area. You can't perceive the vitals, and not everything is vital; thus you have no sneak attack. Even if you could perceive the gullet (not that I can see how), no reasonable PC can be experienced in finding the vitals in a gullet which visually probable resembles an ooze more than an animal, so mere rogue-sneak attack would not suffice.</p><p></p><p>Finally, game mechanics wise, you're grappling the gullet. It's in constant contact with you, and there's no mechanical reason it would be flatfooted (or have otherwise lost it's non-existant Dex bonus), and thus you cannot sneak attack.</p><p></p><p>A rogue already has a big advantage in any swallowing situation in that he'll actually have a light weapon in hand, generally. The fighter, cleric and mage won't be so lucky, usually, and a monk deals bludgeoning damage. Barring that, escape artist is a rogue-skill, and almost only rogues will have it. </p><p></p><p>Ultimately, there is a short bit of rules which describes swallow whole. Deviating from these rules by allowing many more activities is asking for trouble. Sneak attack isn't explicitly allowed by swallow whole, and there's no balanced framework I can see for doing so, and I would not allow it.</p><p></p><p>We have <ul> <li data-xf-list-type="ul">Cognitive dissonance: Why would a swallowing creature expose itself so systematically to harm it can have no protection against?</li> <li data-xf-list-type="ul">Cramped quarters would make precise movements tricky</li> <li data-xf-list-type="ul">Visibility: you can't see inside the gullet, because the juices are not transparent.</li> <li data-xf-list-type="ul">No mechanical reason to assume the gullet is flat-footed.</li> <li data-xf-list-type="ul">Balance: allowing sneak attack would mean the rogue often <em>wants</em> to be swallowed, since it means he can consistently use his most powerful attack, while generally being protected from almost all attacks of the swallower (except the acid and bludgeoning damage).</li> </ul></blockquote><p></p>
[QUOTE="eamon, post: 4100683, member: 51942"] Sure, it's reaching. Gullet's which close with muscular action are, however, patently ridiculous. Swallowing monsters just require a little suspension of common sense. Frankly, the fact that you can attack at all after being chomped by a huge mouth and then immersed in powerful acid, while you're constantly churned about by the digestive tract is already far-fetched. Given that "grappling, cramped" setting, I don't think it's reasonable to allow much in the way of fine control - the type of fine control a sneak attack would require. Allowing for the existence of swallowing monsters, it's simply inconsistent to image they would use a strategy which makes themselves so much more vulnerable - but that's how this would work out. A D&D swallow-whole enabled monster gullet clearly isn't just any gullet - that just doesn't make sense on many levels. I doubt whether a rogue could percieve much of anything - even with darkvision - inside a gullet. Frankly, any normal humanoid would be instantly blinded by the acid, so presumably, a rogue has his eyes closed (and rather acid-repellent eye-lids too), and is holding his breath, and can't do much but poke about. Even if you're immune to the acid damage, digestive juices aren't transparent, and a blind creature can't make sneak attacks. Apparently it's possible to cut yourself out without hitting a vital area, so it's certainly not a give that any strike hits a vital area. You can't perceive the vitals, and not everything is vital; thus you have no sneak attack. Even if you could perceive the gullet (not that I can see how), no reasonable PC can be experienced in finding the vitals in a gullet which visually probable resembles an ooze more than an animal, so mere rogue-sneak attack would not suffice. Finally, game mechanics wise, you're grappling the gullet. It's in constant contact with you, and there's no mechanical reason it would be flatfooted (or have otherwise lost it's non-existant Dex bonus), and thus you cannot sneak attack. A rogue already has a big advantage in any swallowing situation in that he'll actually have a light weapon in hand, generally. The fighter, cleric and mage won't be so lucky, usually, and a monk deals bludgeoning damage. Barring that, escape artist is a rogue-skill, and almost only rogues will have it. Ultimately, there is a short bit of rules which describes swallow whole. Deviating from these rules by allowing many more activities is asking for trouble. Sneak attack isn't explicitly allowed by swallow whole, and there's no balanced framework I can see for doing so, and I would not allow it. We have [list] [*]Cognitive dissonance: Why would a swallowing creature expose itself so systematically to harm it can have no protection against? [*]Cramped quarters would make precise movements tricky [*]Visibility: you can't see inside the gullet, because the juices are not transparent. [*]No mechanical reason to assume the gullet is flat-footed. [*]Balance: allowing sneak attack would mean the rogue often [i]wants[/i] to be swallowed, since it means he can consistently use his most powerful attack, while generally being protected from almost all attacks of the swallower (except the acid and bludgeoning damage). [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sneak attack while swallowed?
Top