Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack with spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8468610" data-attributes="member: 7030563"><p>When it stops a sneak attack not to mention advantage and any other actions. Darn right it is smart and attacking a familiar is never a waste if it hits. If you hit it almost always takes down the familiar ..... and if it doesn't hit it probably would not have hit a player anyway.</p><p></p><p>A few points to consider:</p><p></p><p>1. Down low hp enemies first: Typically the most effective tactic in any battle is to concentrate on wounded and low hp enemies first. Take them enemy off the battlefield eliminating actions from that character for the entire rest of the fight. With 1 or 2hps a familiar is normally the lowest hp creature in the party. Hitting him once takes away its action that turn and every turn thereafter for the entire battle. Choose to attack someone else and unless you down him/her you lose no actions.</p><p></p><p>2. No Whack a Mole: A familiar can't be healed from 0. If you take the familiar to 0 it is done, no healing word to get it back in the fight. Again in terms of action economy, it loses its action for the entire fight. Depending on the initiative order, bringing a familiar to 0 can be a bigger benefit in terms of action economy than bringing a party member to 0.</p><p></p><p>3. Severely cuts into party member attacks: Advantage is a huge boost even without the SA it comes with.</p><p></p><p>Now I am not saying they will always target a familiar. If the familiar is hanging back and doing nothing in the battle I might not specifically go after it (unless it is really easy and the opportunity presents itself), but if the familiar is up in melee and giving someone advantage every turn, or if it has Dragon's breath cast on it and it is strafing the bad guys for 3d6 every turn .... darn right I am going to go out of my way to kill it.</p><p></p><p>Finally a familiar is VERY vulnerable. If you have him out all the time he is going to die often. He will die from almost any AOE. If your enemy decides to use freaking sword burst your familiar is going to die. Should I choose not to use it just because the cat is up there next to the tank and helping by scratching at the enemies legs and I don't want to "hose a player".</p><p></p><p>They will also die from traps just skulking through the dungeon on the Rogue's shoulder, it is not just enemy attacks. If he is not out all the time then he often is not going to be out on the first turn of combat meaning it costs an action to summon him. If he is out all the time he is going to die a lot.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8468610, member: 7030563"] When it stops a sneak attack not to mention advantage and any other actions. Darn right it is smart and attacking a familiar is never a waste if it hits. If you hit it almost always takes down the familiar ..... and if it doesn't hit it probably would not have hit a player anyway. A few points to consider: 1. Down low hp enemies first: Typically the most effective tactic in any battle is to concentrate on wounded and low hp enemies first. Take them enemy off the battlefield eliminating actions from that character for the entire rest of the fight. With 1 or 2hps a familiar is normally the lowest hp creature in the party. Hitting him once takes away its action that turn and every turn thereafter for the entire battle. Choose to attack someone else and unless you down him/her you lose no actions. 2. No Whack a Mole: A familiar can't be healed from 0. If you take the familiar to 0 it is done, no healing word to get it back in the fight. Again in terms of action economy, it loses its action for the entire fight. Depending on the initiative order, bringing a familiar to 0 can be a bigger benefit in terms of action economy than bringing a party member to 0. 3. Severely cuts into party member attacks: Advantage is a huge boost even without the SA it comes with. Now I am not saying they will always target a familiar. If the familiar is hanging back and doing nothing in the battle I might not specifically go after it (unless it is really easy and the opportunity presents itself), but if the familiar is up in melee and giving someone advantage every turn, or if it has Dragon's breath cast on it and it is strafing the bad guys for 3d6 every turn .... darn right I am going to go out of my way to kill it. Finally a familiar is VERY vulnerable. If you have him out all the time he is going to die often. He will die from almost any AOE. If your enemy decides to use freaking sword burst your familiar is going to die. Should I choose not to use it just because the cat is up there next to the tank and helping by scratching at the enemies legs and I don't want to "hose a player". They will also die from traps just skulking through the dungeon on the Rogue's shoulder, it is not just enemy attacks. If he is not out all the time then he often is not going to be out on the first turn of combat meaning it costs an action to summon him. If he is out all the time he is going to die a lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak Attack with spells?
Top