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sneak attack
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<blockquote data-quote="Paraxis" data-source="post: 2917317" data-attributes="member: 13009"><p>That is a real cool concept for a charater, Whisper Gnome ninja/beguiler sounds cool too. Anyway your DM should customize the PrC's for his world anyway, I dropped the skill requirement on WindWright captian in my campain from Prof(Sailor)10 to 8 so that a PC could take it at level 7 instead of levle 9, only thing is party had Airship 2 levels earlier with I was ok with. Try talking to the DM and see if he will work with you.</p><p></p><p>Sidenote; about trapfinding and trapsense I made trapfinding auto search for rogues like an elf and secret doors(took away non-rogues being able to find DC 20 traps with a search roll anyone can do it if they take the time), makes play faster adds sixthsense aspect to the rogue, I left trapsense alone for rogues but made it a save bonus against spells and spellike abilities for the barbarian, I like the initiative idea though.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 2917317, member: 13009"] That is a real cool concept for a charater, Whisper Gnome ninja/beguiler sounds cool too. Anyway your DM should customize the PrC's for his world anyway, I dropped the skill requirement on WindWright captian in my campain from Prof(Sailor)10 to 8 so that a PC could take it at level 7 instead of levle 9, only thing is party had Airship 2 levels earlier with I was ok with. Try talking to the DM and see if he will work with you. Sidenote; about trapfinding and trapsense I made trapfinding auto search for rogues like an elf and secret doors(took away non-rogues being able to find DC 20 traps with a search roll anyone can do it if they take the time), makes play faster adds sixthsense aspect to the rogue, I left trapsense alone for rogues but made it a save bonus against spells and spellike abilities for the barbarian, I like the initiative idea though. [/QUOTE]
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