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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="The Crimson Binome" data-source="post: 7568728" data-attributes="member: 6775031"><p>Turning undead is more like a ribbon. You feel cool when you get to do it, but you hardly lose anything if you can't. Every cleric has something else that they can do with their channel, aside from turning undead.</p><p></p><p>A better comparison would be to the cleric's spellcasting. You <em>can</em> do something without casting a spell, but the game is really balanced around that being your major contribution. </p><p></p><p>If you make skeletons and golems immune to sneak attack, then balance would require you to make some enemies completely immune to spells, and other enemies immune to regular weapons. Or you could decide that you don't care about balance, and just nerf rogues. It's worth bearing in mind that, if you produce a house rule which exclusively nerfs rogues and contains no balancing factor, then it's highly unlikely that anyone will choose to play a rogue in that campaign.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7568728, member: 6775031"] Turning undead is more like a ribbon. You feel cool when you get to do it, but you hardly lose anything if you can't. Every cleric has something else that they can do with their channel, aside from turning undead. A better comparison would be to the cleric's spellcasting. You [I]can[/I] do something without casting a spell, but the game is really balanced around that being your major contribution. If you make skeletons and golems immune to sneak attack, then balance would require you to make some enemies completely immune to spells, and other enemies immune to regular weapons. Or you could decide that you don't care about balance, and just nerf rogues. It's worth bearing in mind that, if you produce a house rule which exclusively nerfs rogues and contains no balancing factor, then it's highly unlikely that anyone will choose to play a rogue in that campaign. [/QUOTE]
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Sneak attacking undead and constructs seems wrong
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