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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="aco175" data-source="post: 7568955" data-attributes="member: 27385"><p>I think looking back at past editions also needs a point on the number of PCs at the table. I remember 2e where the party had 8 people in it, where now there are 4-5 and they all need to contribute and be viable. Gone are the days where the mage was poor until mid levels where he would suddenly outstrip the others. Gone are the XP thresholds where the thief could be 3rd level before the mage became 2nd. Most of the changes I'm fine with and enjoy the current edition whenever a new one comes out. I do find that we carry bits from the last edition either since they make sense or we only think that is a rule. For instance, my group still allows the thief to sneak attack on the first round of combat if the bad guy has not acted even if not surprised. </p><p></p><p>Changing sneak attack damage to lessen the HP damage and make it deal other cool things may work. You could come up with a list of powers like warlock or monk that uses sneak attack dice. So if you want to knock prone the bad guy you could use 1 of the d6s to make a DC10 check and each additional d6 you use makes the DC one higher. So now you can decide thew damage level or do other things like slow and paralyze. I would make sure you leave the decision up to the player once you come up with a list and get the player buy-in before you change things. </p><p></p><p>I would think that most of the time the more damage and killing things faster makes the most sense. If I can slow the bad guy and do less damage makes less chance it may be used if I can just do 20 more points to him and maybe kill him. I could see some more abstract powers making more of a chance being used. Things like drawing a dagger and throwing it at another target as an extra attack may be worth dealing less damage to this bad guy I'm next to. Something where I can spend a HD of healing could be cool. Now I'm getting away from battle things, but it may help me choose the powers over more damage.</p></blockquote><p></p>
[QUOTE="aco175, post: 7568955, member: 27385"] I think looking back at past editions also needs a point on the number of PCs at the table. I remember 2e where the party had 8 people in it, where now there are 4-5 and they all need to contribute and be viable. Gone are the days where the mage was poor until mid levels where he would suddenly outstrip the others. Gone are the XP thresholds where the thief could be 3rd level before the mage became 2nd. Most of the changes I'm fine with and enjoy the current edition whenever a new one comes out. I do find that we carry bits from the last edition either since they make sense or we only think that is a rule. For instance, my group still allows the thief to sneak attack on the first round of combat if the bad guy has not acted even if not surprised. Changing sneak attack damage to lessen the HP damage and make it deal other cool things may work. You could come up with a list of powers like warlock or monk that uses sneak attack dice. So if you want to knock prone the bad guy you could use 1 of the d6s to make a DC10 check and each additional d6 you use makes the DC one higher. So now you can decide thew damage level or do other things like slow and paralyze. I would make sure you leave the decision up to the player once you come up with a list and get the player buy-in before you change things. I would think that most of the time the more damage and killing things faster makes the most sense. If I can slow the bad guy and do less damage makes less chance it may be used if I can just do 20 more points to him and maybe kill him. I could see some more abstract powers making more of a chance being used. Things like drawing a dagger and throwing it at another target as an extra attack may be worth dealing less damage to this bad guy I'm next to. Something where I can spend a HD of healing could be cool. Now I'm getting away from battle things, but it may help me choose the powers over more damage. [/QUOTE]
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