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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="DND_Reborn" data-source="post: 7569047" data-attributes="member: 6987520"><p>Again, so much to respond to! I LOVE IT! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>What I got from this: it is like comparing a combustible-engine car vs. an electric car. They are both still cars and will get you where you want to go, but how they work, which has certain benefits over the other, etc. is what makes them different. 5E is still D&D, but not your daddy's D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Sorry, but can you elaborate? I am not certain what you want me to address.</p><p></p><p></p><p></p><p></p><p>LOL, a player wanted to use Shield Master to knock a giant snake "prone", the DM didn't allow it. His ruling: the snake is always "prone". He said in his opinion snakes should be immune to the prone condition. We accepted it, but pointed out the ability of the feat should still do <em>something</em>. He decided to have it still imply disadvantage on the snakes next attack and allow advantage on the next (only one!) attack against the snake. *shrug*</p><p></p><p></p><p></p><p></p><p>No issue, I didn't find anything offending in your tone and I appreciate the concern. Thanks. While I am ok with a lot of ways to explain mechanics, personally I would get away from the "it is an mystical or magical thing" because I don't find the overlap of magical abilities in so many non-magical classes as appealing, but that is only my preference.</p><p></p><p></p><p></p><p>LOL I like it, too! That is a nice way to look at it, how rogues pick apart traps and apply that to their foes. It does help thinking of the rogue that way and sneak attacking operating under that concept. Thanks.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7569047, member: 6987520"] Again, so much to respond to! I LOVE IT! :) What I got from this: it is like comparing a combustible-engine car vs. an electric car. They are both still cars and will get you where you want to go, but how they work, which has certain benefits over the other, etc. is what makes them different. 5E is still D&D, but not your daddy's D&D. ;) Sorry, but can you elaborate? I am not certain what you want me to address. LOL, a player wanted to use Shield Master to knock a giant snake "prone", the DM didn't allow it. His ruling: the snake is always "prone". He said in his opinion snakes should be immune to the prone condition. We accepted it, but pointed out the ability of the feat should still do [I]something[/I]. He decided to have it still imply disadvantage on the snakes next attack and allow advantage on the next (only one!) attack against the snake. *shrug* No issue, I didn't find anything offending in your tone and I appreciate the concern. Thanks. While I am ok with a lot of ways to explain mechanics, personally I would get away from the "it is an mystical or magical thing" because I don't find the overlap of magical abilities in so many non-magical classes as appealing, but that is only my preference. LOL I like it, too! That is a nice way to look at it, how rogues pick apart traps and apply that to their foes. It does help thinking of the rogue that way and sneak attacking operating under that concept. Thanks. [/QUOTE]
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