Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak attacking undead and constructs seems wrong
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 7569055" data-attributes="member: 59848"><p>Well, it doesn't have to be a mystical or magical thing. Though, if you have magic users and monks in your group, it isn't such a stretch since there is precedent for that kind of thing. </p><p></p><p>But it could be a mundane explanation as well. As I think someone else in the thread had mentioned (sorry, I would quote or credit you, but can't find the exact post at the moment), the ability could be more reflective of a rogue timing their shot and making the most opportune strike. It could be capitalizing on a distraction set up by one of the other characters. Or the rogue himself may be distracting the creature, setting it up to expect one kind of strike but then reversing into a different one. So the target bracers for one thing, and instead gets hit in a less defended area. Or perhaps, even though the rogue is technically getting only one attack, maybe the player likes the idea of each additional dice representing a strike. So one mechanical "hit" with sneak attack is visualized or imagined as a number of rapid and precise strikes. That is probably the most mundane option to represent the higher damage without the baggage of "needing to hit a vital spot." A single sneak attack being represented by a flurry of stabs when the creature is distracted.</p><p></p><p>Regardless, I think it is worth talking to your player to see how they imagine it working. They may have a concept in their head that is cool, fun, thematic, and helps you understand how it can work against things without clear anatomy or vital/weak spots. </p><p></p><p>Additionally, I would caution you against changing or nerfing the player's character. They built their character for a reason. So long as that ability is not breaking the game, limiting the enjoyment of others, or monopolizing the spotlight, I would let it play out. Of course, your table may be different, prioritizing different things as fun or enjoyable. But certainly something like that would feel pretty harsh at my table unless the player was warned up front at session 0 that characters and mechanics may be tweaked along the way.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7569055, member: 59848"] Well, it doesn't have to be a mystical or magical thing. Though, if you have magic users and monks in your group, it isn't such a stretch since there is precedent for that kind of thing. But it could be a mundane explanation as well. As I think someone else in the thread had mentioned (sorry, I would quote or credit you, but can't find the exact post at the moment), the ability could be more reflective of a rogue timing their shot and making the most opportune strike. It could be capitalizing on a distraction set up by one of the other characters. Or the rogue himself may be distracting the creature, setting it up to expect one kind of strike but then reversing into a different one. So the target bracers for one thing, and instead gets hit in a less defended area. Or perhaps, even though the rogue is technically getting only one attack, maybe the player likes the idea of each additional dice representing a strike. So one mechanical "hit" with sneak attack is visualized or imagined as a number of rapid and precise strikes. That is probably the most mundane option to represent the higher damage without the baggage of "needing to hit a vital spot." A single sneak attack being represented by a flurry of stabs when the creature is distracted. Regardless, I think it is worth talking to your player to see how they imagine it working. They may have a concept in their head that is cool, fun, thematic, and helps you understand how it can work against things without clear anatomy or vital/weak spots. Additionally, I would caution you against changing or nerfing the player's character. They built their character for a reason. So long as that ability is not breaking the game, limiting the enjoyment of others, or monopolizing the spotlight, I would let it play out. Of course, your table may be different, prioritizing different things as fun or enjoyable. But certainly something like that would feel pretty harsh at my table unless the player was warned up front at session 0 that characters and mechanics may be tweaked along the way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sneak attacking undead and constructs seems wrong
Top