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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="Bacon Bits" data-source="post: 7569579" data-attributes="member: 6777737"><p>So, not only is the Assassin completely min-maxed to benefit <em>exactly</em> this, but so is <em>your</em> character, <em>and you've got the proper magic spells and magic gear for it, too</em>?</p><p></p><p>I assume you're targeting the whole party with pass without trace, too? (I mean, why wouldn't you?) And I assume that nobody is wearing armor that causes disadvantage on Stealth checks?</p><p></p><p>I'm sorry you're having trouble, but this is increasingly sounding like it's entirely a problem of your table's own making. If you min-max a party around one thing, it's going to be very good at doing that one thing. I might try to argue that if you're in a dungeon that one combat is likely to be loud enough to give away your position to essentially the rest of the area and spoil surprise, or that closed doors are likely to give away your position when you open them, or that moving with stealth or checking for traps requires moving at slow travel pace or 200' per minute unless you've got a ranger, or that if your Assassin does so much damage then he should be immediately focus fired by the NPCs in every combat, but at this point it really sounds like your party has hung themselves on this strategy. You've all set yourselves up to be good at making the Assassin effective in the first round of combat and done <em>essentially nothing else</em> to help out the other characters.</p><p></p><p></p><p>However, keep in mind that <em>with darkvision</em> if you're wandering around in the dark you suffer a -5 to passive perception due to disadvantage from dim light. In total darkness you've got a passive perception of 18, not a 23. Correcting that deficit is part of what the Skulker feat does. Look under races and it usually says something like, "This race has darkvision out to 60 feet, meaning it can see in darkness as if the darkness were dim light." On PHB p183, it says, "Dim Light, also called shadows, creates a lightly obscured area." Also on PHB p183, "In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight." Finally, on PHB p175, "If the character has advantage on the check, add 5 [to the passive score]. For disadvantage, subtract 5."</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7569579, member: 6777737"] So, not only is the Assassin completely min-maxed to benefit [I]exactly[/I] this, but so is [I]your[/I] character, [I]and you've got the proper magic spells and magic gear for it, too[/I]? I assume you're targeting the whole party with pass without trace, too? (I mean, why wouldn't you?) And I assume that nobody is wearing armor that causes disadvantage on Stealth checks? I'm sorry you're having trouble, but this is increasingly sounding like it's entirely a problem of your table's own making. If you min-max a party around one thing, it's going to be very good at doing that one thing. I might try to argue that if you're in a dungeon that one combat is likely to be loud enough to give away your position to essentially the rest of the area and spoil surprise, or that closed doors are likely to give away your position when you open them, or that moving with stealth or checking for traps requires moving at slow travel pace or 200' per minute unless you've got a ranger, or that if your Assassin does so much damage then he should be immediately focus fired by the NPCs in every combat, but at this point it really sounds like your party has hung themselves on this strategy. You've all set yourselves up to be good at making the Assassin effective in the first round of combat and done [I]essentially nothing else[/I] to help out the other characters. However, keep in mind that [I]with darkvision[/I] if you're wandering around in the dark you suffer a -5 to passive perception due to disadvantage from dim light. In total darkness you've got a passive perception of 18, not a 23. Correcting that deficit is part of what the Skulker feat does. Look under races and it usually says something like, "This race has darkvision out to 60 feet, meaning it can see in darkness as if the darkness were dim light." On PHB p183, it says, "Dim Light, also called shadows, creates a lightly obscured area." Also on PHB p183, "In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight." Finally, on PHB p175, "If the character has advantage on the check, add 5 [to the passive score]. For disadvantage, subtract 5." [/QUOTE]
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