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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="dco" data-source="post: 7569634"><p>Sure, I only pointed that D&D is not the best simulationist game and why things are done as they are done because reading your post it seems you are looking for some kind of explanation to mechanics, explanations that are not there in the game or were changed to suit your notion of what those mechanics should represent.</p><p></p><p>Depends on what you read or what you play, I can play in other games classes or archetypes that are as good or better depending on where you spent your points without the rigidity of this class system, in D&D 5e the rogue is what it is. My point is that the mechanics are different but the class is supposed to deal the damage it deals the same way it is supposed to have the other 14-15 features. If you don't use one of the main features of a class personally I don't see what's the point of using it.</p><p></p><p>You can also have the same problems representing other features from classes, how do you represent that the rogue only has one attack from lvl1 to lvl 20? Only disabled characters can be rogues? Or why the rogue can run more while he takes another action? The rest of classes have damaged knees? Why the wizard has more spells? Why the rogue has more proficiencies in skills?, etc, etc. I could bring countless of questions, if your group only has problems with what sneak attack represents good for you.</p></blockquote><p></p>
[QUOTE="dco, post: 7569634"] Sure, I only pointed that D&D is not the best simulationist game and why things are done as they are done because reading your post it seems you are looking for some kind of explanation to mechanics, explanations that are not there in the game or were changed to suit your notion of what those mechanics should represent. Depends on what you read or what you play, I can play in other games classes or archetypes that are as good or better depending on where you spent your points without the rigidity of this class system, in D&D 5e the rogue is what it is. My point is that the mechanics are different but the class is supposed to deal the damage it deals the same way it is supposed to have the other 14-15 features. If you don't use one of the main features of a class personally I don't see what's the point of using it. You can also have the same problems representing other features from classes, how do you represent that the rogue only has one attack from lvl1 to lvl 20? Only disabled characters can be rogues? Or why the rogue can run more while he takes another action? The rest of classes have damaged knees? Why the wizard has more spells? Why the rogue has more proficiencies in skills?, etc, etc. I could bring countless of questions, if your group only has problems with what sneak attack represents good for you. [/QUOTE]
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