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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="The Crimson Binome" data-source="post: 7569759" data-attributes="member: 6775031"><p>Amy swings her sword, striking Bob hard for 4 damage. He is now injured, more than he would be from 3 damage, but not as much as would be from 5 damage. Further detail is at the discretion of the DM.</p><p></p><p>The "HP is plot" crowd wants to stick their fingers in their ears and ignore that the <em>actual</em> game rules treat HP as ONLY physical, and any claims to the contrary were without mechanical basis. <em>Only</em> physical things are capable of inflicting HP damage, and <em>only</em> factors which increase the degree of physical trauma will increase the damage done. If HP were supposed to represent skill or luck or divine protection, then those things which affected your skill or luck or divine protection would do so by interacting with your HP rather than with your attack rolls, AC, and saving throws.</p><p></p><p>It's a simplified model, and not everything is worth modeling within the assumptions of combat. Being severely wounded may indeed inhibit your ability to run, because the combat rules assume that you're actually in a battle, and not in a foot race. If you try to apply the combat rules to situations they were never intended to model, then the DM is there to adjudicate.</p><p>I've heard a lot of nonsense from you people over the years, but this has to take the cake. Are you seriously arguing that, of all of those goblins you attacked with your sword until they've stopped moving, not only did you not hit them whenever you dealt damage, but they didn't even die as a result of your actions? Get real.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7569759, member: 6775031"] Amy swings her sword, striking Bob hard for 4 damage. He is now injured, more than he would be from 3 damage, but not as much as would be from 5 damage. Further detail is at the discretion of the DM. The "HP is plot" crowd wants to stick their fingers in their ears and ignore that the [I]actual[/I] game rules treat HP as ONLY physical, and any claims to the contrary were without mechanical basis. [I]Only[/I] physical things are capable of inflicting HP damage, and [I]only[/I] factors which increase the degree of physical trauma will increase the damage done. If HP were supposed to represent skill or luck or divine protection, then those things which affected your skill or luck or divine protection would do so by interacting with your HP rather than with your attack rolls, AC, and saving throws. It's a simplified model, and not everything is worth modeling within the assumptions of combat. Being severely wounded may indeed inhibit your ability to run, because the combat rules assume that you're actually in a battle, and not in a foot race. If you try to apply the combat rules to situations they were never intended to model, then the DM is there to adjudicate. I've heard a lot of nonsense from you people over the years, but this has to take the cake. Are you seriously arguing that, of all of those goblins you attacked with your sword until they've stopped moving, not only did you not hit them whenever you dealt damage, but they didn't even die as a result of your actions? Get real. [/QUOTE]
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