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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="The Crimson Binome" data-source="post: 7569785" data-attributes="member: 6775031"><p>They're all meat. They're just various amounts of meat. Four damage is more meat than 3 damage, but it's all observable and quantifiable.</p><p></p><p>That is to say, they're all meat. They never stop being meat. You can't take damage to your luck, or to your divine protection, because those factors are represented through other mechanics and are never reflected through Hit Points.</p><p></p><p>Taking an arrow isn't so bad, as long as you're wearing armor (or you're magic). It might knock the wind out of you, and you'll probably have a nasty bruise, but it's not going to kill you.</p><p></p><p>Unless you're arguing that the goblins are still alive at the end of combat, then it isn't that much <em>more</em> traumatic for you to get bashed a bit before you land the killing blow. In either case, it's the act of taking a life which is hardest to deal with, and that doesn't change when you change the description of attacks other than the final one.</p><p></p><p>Besides, in my games, we fight <em>monsters</em>. Killing <em>people</em> is what the bad guys do.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7569785, member: 6775031"] They're all meat. They're just various amounts of meat. Four damage is more meat than 3 damage, but it's all observable and quantifiable. That is to say, they're all meat. They never stop being meat. You can't take damage to your luck, or to your divine protection, because those factors are represented through other mechanics and are never reflected through Hit Points. Taking an arrow isn't so bad, as long as you're wearing armor (or you're magic). It might knock the wind out of you, and you'll probably have a nasty bruise, but it's not going to kill you. Unless you're arguing that the goblins are still alive at the end of combat, then it isn't that much [I]more[/I] traumatic for you to get bashed a bit before you land the killing blow. In either case, it's the act of taking a life which is hardest to deal with, and that doesn't change when you change the description of attacks other than the final one. Besides, in my games, we fight [I]monsters[/I]. Killing [I]people[/I] is what the bad guys do. [/QUOTE]
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