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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="The Crimson Binome" data-source="post: 7569835" data-attributes="member: 6775031"><p>Changing it to 5E misses the point, because the concept of damage changes significantly between 3E and 5E. (It's similar in every edition prior to 3E, while 5E uses a similar model to 4E). In 5E, 10 damage is insufficient to kill Bob outright, which means the damage dealt <em>must</em> be something that can be un-done over the course of a short rest. He might roll a 20 on his next turn, and suddenly be up and fighting, which places a hard cap on how bad he can possibly be hurt.</p><p></p><p>In earlier editions, 10 damage represents an objective amount of stopping power, and Bob is a person with some objective amount of durability. He can take a blow of a certain amount of force, but if he takes more than that, or if he takes multiple blows in succession, then he's going to be unconscious. Getting hit in a weak point can amplify the effect of the force.</p><p></p><p>At level 1, Bob is roughly as durable as Glass Joe. Even though he's wearing armor, and that armor prevents him from being cut when someone swings a sword at him, the force that does get through is sufficient to floor him (unless he dodges it, or the blade is deflected by his armor).</p><p></p><p>At level 20, Bob is roughly as durable as Mike Tyson (or Mr. Dream). He's still wearing armor, because he isn't an idiot, but he can now withstand much greater force before falling unconscious. In all probability, you would have to strike him twenty times before he falls.</p><p></p><p>At least, that's one model. The most internally consistent model. You also have the proportional wound model, where he only takes 5% of the impact because he's twenty times as skilled at taking a hit, but that has other issues. In either case, though, a hit is a hit, and running out of HP means you've suffered too much physical trauma. Regaining consciousness means reducing the amount of trauma sustained until it is no longer over the critical threshold.</p><p></p><p>And that's all I'm going to say on that topic, within this thread, because I don't want to de-rail it too much (and the opposition shows no sign of ever conceding).</p><p></p><p>That was exactly my point, if you go back. Damage in 5E is not like damage in earlier editions. Damage in 5E includes things like Vicious Mockery, or other things that don't impact the body at all. In 5E, psychic is its own damage type. In AD&D, the only way to hurt someone psychically is by disintegrating them, or agitating their molecules until they catch fire.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7569835, member: 6775031"] Changing it to 5E misses the point, because the concept of damage changes significantly between 3E and 5E. (It's similar in every edition prior to 3E, while 5E uses a similar model to 4E). In 5E, 10 damage is insufficient to kill Bob outright, which means the damage dealt [I]must[/I] be something that can be un-done over the course of a short rest. He might roll a 20 on his next turn, and suddenly be up and fighting, which places a hard cap on how bad he can possibly be hurt. In earlier editions, 10 damage represents an objective amount of stopping power, and Bob is a person with some objective amount of durability. He can take a blow of a certain amount of force, but if he takes more than that, or if he takes multiple blows in succession, then he's going to be unconscious. Getting hit in a weak point can amplify the effect of the force. At level 1, Bob is roughly as durable as Glass Joe. Even though he's wearing armor, and that armor prevents him from being cut when someone swings a sword at him, the force that does get through is sufficient to floor him (unless he dodges it, or the blade is deflected by his armor). At level 20, Bob is roughly as durable as Mike Tyson (or Mr. Dream). He's still wearing armor, because he isn't an idiot, but he can now withstand much greater force before falling unconscious. In all probability, you would have to strike him twenty times before he falls. At least, that's one model. The most internally consistent model. You also have the proportional wound model, where he only takes 5% of the impact because he's twenty times as skilled at taking a hit, but that has other issues. In either case, though, a hit is a hit, and running out of HP means you've suffered too much physical trauma. Regaining consciousness means reducing the amount of trauma sustained until it is no longer over the critical threshold. And that's all I'm going to say on that topic, within this thread, because I don't want to de-rail it too much (and the opposition shows no sign of ever conceding). That was exactly my point, if you go back. Damage in 5E is not like damage in earlier editions. Damage in 5E includes things like Vicious Mockery, or other things that don't impact the body at all. In 5E, psychic is its own damage type. In AD&D, the only way to hurt someone psychically is by disintegrating them, or agitating their molecules until they catch fire. [/QUOTE]
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