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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="DND_Reborn" data-source="post: 7569930" data-attributes="member: 6987520"><p>Wow, this debate about hits points has gotten pretty good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just for the fun of it, here are the references to hit points in 1E DMG and PHB, in full:</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'll let whoever cares to nit-pick through it all, but what is comes down to is this for 1E:</p><p></p><p>Only a few hit points from each hit die (3-4 at most), and 1 points from a possible constitution bonus, are the ability to take physical harm. The remaining hit points represent skill, luck, etc., including the blessing of the gods or other powers determined to support the character metaphysically.</p><p></p><p>For instance, an 8th-level fighter with a Con 17 (+3 bonus) would average 68 hit points. Only 3-4 points of each of the 8d10's and 1 point of Con bonus per level is physical resistance to actual damage. This comes out to roughly 3.5 x 8 + 8 or 36 points. The other 32 hit points are the skill, luck, sixth-sense, etc.</p><p></p><p>D&D has always had hit points represented as a blend of physical ability to withstand punishment and the ability to turn a blow so it is less lethal. That is why I explain it to new players as "combat effectiveness". It is also why I prefer D20 Star Wars with Vitality and Wounds, separating the two components.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7569930, member: 6987520"] Wow, this debate about hits points has gotten pretty good. :) Just for the fun of it, here are the references to hit points in 1E DMG and PHB, in full: I'll let whoever cares to nit-pick through it all, but what is comes down to is this for 1E: Only a few hit points from each hit die (3-4 at most), and 1 points from a possible constitution bonus, are the ability to take physical harm. The remaining hit points represent skill, luck, etc., including the blessing of the gods or other powers determined to support the character metaphysically. For instance, an 8th-level fighter with a Con 17 (+3 bonus) would average 68 hit points. Only 3-4 points of each of the 8d10's and 1 point of Con bonus per level is physical resistance to actual damage. This comes out to roughly 3.5 x 8 + 8 or 36 points. The other 32 hit points are the skill, luck, sixth-sense, etc. D&D has always had hit points represented as a blend of physical ability to withstand punishment and the ability to turn a blow so it is less lethal. That is why I explain it to new players as "combat effectiveness". It is also why I prefer D20 Star Wars with Vitality and Wounds, separating the two components. [/QUOTE]
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