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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="DND_Reborn" data-source="post: 7571262" data-attributes="member: 6987520"><p>Except he is being compared to other "10th level" characters, i.e. the Fighter/Barbarian 5/5 and Barbarian/Monk 5/5.</p><p></p><p></p><p></p><p>Honestly, I don't remember what archetype the rogue/fighter went for the fighter class, but I believe it was Cavalier (I know he didn't take Champion). I could be wrong, I would have to ask the player. I know the Fighter/Barb went Champion/Totem Warrior and I think the Barb/Monk is Zealot/Shadows for archetypes. The Sorc/Druid went Dragon bloodline/Moon I am pretty sure. For my triple-class I chose Scout/Knowledge Domain/War Magic. I find my spellcaster is doing very well and having so many slots available allows me to not have to toss cantrips most rounds.</p><p></p><p>Regardless, if our system works for us to meet the challenges we face and the play style we like and our DM fosters, <strong><u><em>it isn't broken.</em></u></strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>It might not be to your liking, which is fine, but we like having more options and features, and so far it has worked very well, thank you. Now, as I have stated repeatedly, <em>the only issue with the rogue doing so much damage was because the DM was misusing assassinate by allowing it nearly every encounter</em>. With that remedied, our last session went much better in that respect anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7571262, member: 6987520"] Except he is being compared to other "10th level" characters, i.e. the Fighter/Barbarian 5/5 and Barbarian/Monk 5/5. Honestly, I don't remember what archetype the rogue/fighter went for the fighter class, but I believe it was Cavalier (I know he didn't take Champion). I could be wrong, I would have to ask the player. I know the Fighter/Barb went Champion/Totem Warrior and I think the Barb/Monk is Zealot/Shadows for archetypes. The Sorc/Druid went Dragon bloodline/Moon I am pretty sure. For my triple-class I chose Scout/Knowledge Domain/War Magic. I find my spellcaster is doing very well and having so many slots available allows me to not have to toss cantrips most rounds. Regardless, if our system works for us to meet the challenges we face and the play style we like and our DM fosters, [B][U][I]it isn't broken.[/I][/U][/B] :p It might not be to your liking, which is fine, but we like having more options and features, and so far it has worked very well, thank you. Now, as I have stated repeatedly, [I]the only issue with the rogue doing so much damage was because the DM was misusing assassinate by allowing it nearly every encounter[/I]. With that remedied, our last session went much better in that respect anyway. :) [/QUOTE]
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