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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="DND_Reborn" data-source="post: 7571403" data-attributes="member: 6987520"><p>Fair enough. You should also keep in mind multiclassing in this way results in few HP and stronger abilities compared to a single class with the same XP amount. We find it a good trade-off. If we have issues with it as far as game balance is concerned, believe me I will be the first to bring that to the DM's attention! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still, my OP was because I didn't think sneak attack should work against certain targets. That has been refuted to the point I am happy to have changed my position and see how sneak attack could apply to anything since it is not a weakness in the target the rogue is exploiting, but the ability of the rogue to exploit the situation and use their own abilities to maximize an attack. Coupled with how the DM as allowing assassinate (thus doubling sneak attack damage) in most encounters because the rogue was acting first, it was an issue. Yet, as others have pointed out the DM was basically ignoring the surprised condition requirement. Once I pointed that out in our session a few days ago, we worked it out and that is now resolved as well.</p><p></p><p>Yes, the rogue/fighter can deal out a lot of damage, but he still hits slightly less often that the other battlers, has a slightly lower AC, slightly fewer HP, and since both of them are part barbarian, they both can have damage reduction when raging. Again, it was the constant auto-crit of assassinate that started this part of the thread.</p><p></p><p>Unless anyone has questions about how our game is running using this multiclass variant, I don't really see much value in pursuing any thing else for this topic.</p><p></p><p>Thanks to everyone who participated and helped me gain a more workable understanding of sneak attack and fixing the misuse of assassinate. It is much appreciated!</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7571403, member: 6987520"] Fair enough. You should also keep in mind multiclassing in this way results in few HP and stronger abilities compared to a single class with the same XP amount. We find it a good trade-off. If we have issues with it as far as game balance is concerned, believe me I will be the first to bring that to the DM's attention! :) Still, my OP was because I didn't think sneak attack should work against certain targets. That has been refuted to the point I am happy to have changed my position and see how sneak attack could apply to anything since it is not a weakness in the target the rogue is exploiting, but the ability of the rogue to exploit the situation and use their own abilities to maximize an attack. Coupled with how the DM as allowing assassinate (thus doubling sneak attack damage) in most encounters because the rogue was acting first, it was an issue. Yet, as others have pointed out the DM was basically ignoring the surprised condition requirement. Once I pointed that out in our session a few days ago, we worked it out and that is now resolved as well. Yes, the rogue/fighter can deal out a lot of damage, but he still hits slightly less often that the other battlers, has a slightly lower AC, slightly fewer HP, and since both of them are part barbarian, they both can have damage reduction when raging. Again, it was the constant auto-crit of assassinate that started this part of the thread. Unless anyone has questions about how our game is running using this multiclass variant, I don't really see much value in pursuing any thing else for this topic. Thanks to everyone who participated and helped me gain a more workable understanding of sneak attack and fixing the misuse of assassinate. It is much appreciated! [/QUOTE]
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