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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="Dausuul" data-source="post: 7571420" data-attributes="member: 58197"><p>Huh? That's not true at all. Double spell slots is a colossal buff. Unless you're doing the whole 5-minute workday thing, casters have to ration their high-end spells with great care. Double spell slots means you can lob twice as many <em>fireballs</em> before you have to fall back on cantrips.</p><p></p><p>You might be assuming that spell slots stack the way they do in 5E multiclassing, but I don't think that assumption is warranted. Based on @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6987520" target="_blank">dnd4vr</a></u></strong></em>'s description, it sounds like they threw the 5E multiclass system out the window entirely and went with the AD&D approach. That would mean each class tracks its own spell slots separately. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6987520" target="_blank">dnd4vr</a></u></strong></em> can correct me if I'm wrong here.</p><p></p><p>Looking over the list of characters, it seems like a reasonably balanced party, at least at a glance. The only character I'd be worried about not keeping up would be the fighter/barbarian; that one seems like it would have less synergy than the others. (The barbarian/monk is an interesting mix... is that character going Dex-focused or Str-focused? Str would seem like a better fit, since it lets you stack rage on top of Flurry of Blows, but I could see the other way too.)</p><p></p><p></p><p></p><p>Damn straight. It sounds like a fun game! There's nothing wrong with house rules, as long as everyone is on board and willing to address any issues that come up. This one has <em>potential</em> for game-wrecking combos, but contrary to what some folks on this board seem to think, there is nothing wrong with choosing not to squeeze out every possible drop of power from the ruleset.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7571420, member: 58197"] Huh? That's not true at all. Double spell slots is a colossal buff. Unless you're doing the whole 5-minute workday thing, casters have to ration their high-end spells with great care. Double spell slots means you can lob twice as many [I]fireballs[/I] before you have to fall back on cantrips. You might be assuming that spell slots stack the way they do in 5E multiclassing, but I don't think that assumption is warranted. Based on @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6987520"]dnd4vr[/URL][/U][/B][/I]'s description, it sounds like they threw the 5E multiclass system out the window entirely and went with the AD&D approach. That would mean each class tracks its own spell slots separately. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6987520"]dnd4vr[/URL][/U][/B][/I] can correct me if I'm wrong here. Looking over the list of characters, it seems like a reasonably balanced party, at least at a glance. The only character I'd be worried about not keeping up would be the fighter/barbarian; that one seems like it would have less synergy than the others. (The barbarian/monk is an interesting mix... is that character going Dex-focused or Str-focused? Str would seem like a better fit, since it lets you stack rage on top of Flurry of Blows, but I could see the other way too.) Damn straight. It sounds like a fun game! There's nothing wrong with house rules, as long as everyone is on board and willing to address any issues that come up. This one has [I]potential[/I] for game-wrecking combos, but contrary to what some folks on this board seem to think, there is nothing wrong with choosing not to squeeze out every possible drop of power from the ruleset. [/QUOTE]
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