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Sneak attacking undead and constructs seems wrong
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<blockquote data-quote="DND_Reborn" data-source="post: 7571438" data-attributes="member: 6987520"><p>Thanks for the support! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Cheers!</p><p></p><p>The DM started in the boxed sets and 1E, but isn't limiting levels like they did. I played some multiclassing in 2E, so I am pretty familiar with it.</p><p></p><p>Yes, for my high elf rogue/cleric/wiz at 5/5/5 I have 4/3/2 slots for both classes, totaling 8/6/4. Obviously doing it this way, slots never cross over. The sorc/druid for instance cannot use his druid slots for more spell points, but he can apply his metamagic to his druid spells.</p><p></p><p>The barbarian/monk has high Str (18 I think) and good Dex (14) and good Wis (also 14). The DM allows unarmored defense from both classes to stack, but you don't double-dip Dex. With a Con 16 and buckler (+1 AC) her AC is 18 or so. Yeah, the stats are great, but the player rolled when we made characters as a group (I just did point-buy for mine...). She is a greatsword wielding Tiefling, and took GWM at 4th. Has only used the flurry a couple times, the player is more into the barbarian aspect than the monk...</p><p></p><p>The BIG reason we went this route was to keep the characters going. I've read a lot on how games burn out around 10th level, but we're in for the long haul. The problem is we have different concepts and classes we want to try out, so the DM decided just mash them together. I had a concepts for a scouting rogue, knowledgeable cleric, and a war wizard. Thus, I was able to mix them all together and it is a blast! The DM did the same with everyone. He asked what two characters classes/concepts would you most like to play? The mixes are the results. Now we have characters with great conceptual back stories and a variety of abilities to keep us playing the same characters for many levels to come! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7571438, member: 6987520"] Thanks for the support! :) Cheers! The DM started in the boxed sets and 1E, but isn't limiting levels like they did. I played some multiclassing in 2E, so I am pretty familiar with it. Yes, for my high elf rogue/cleric/wiz at 5/5/5 I have 4/3/2 slots for both classes, totaling 8/6/4. Obviously doing it this way, slots never cross over. The sorc/druid for instance cannot use his druid slots for more spell points, but he can apply his metamagic to his druid spells. The barbarian/monk has high Str (18 I think) and good Dex (14) and good Wis (also 14). The DM allows unarmored defense from both classes to stack, but you don't double-dip Dex. With a Con 16 and buckler (+1 AC) her AC is 18 or so. Yeah, the stats are great, but the player rolled when we made characters as a group (I just did point-buy for mine...). She is a greatsword wielding Tiefling, and took GWM at 4th. Has only used the flurry a couple times, the player is more into the barbarian aspect than the monk... The BIG reason we went this route was to keep the characters going. I've read a lot on how games burn out around 10th level, but we're in for the long haul. The problem is we have different concepts and classes we want to try out, so the DM decided just mash them together. I had a concepts for a scouting rogue, knowledgeable cleric, and a war wizard. Thus, I was able to mix them all together and it is a blast! The DM did the same with everyone. He asked what two characters classes/concepts would you most like to play? The mixes are the results. Now we have characters with great conceptual back stories and a variety of abilities to keep us playing the same characters for many levels to come! :D [/QUOTE]
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