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Sneak Attacks in the Rogue Class, WHY?
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<blockquote data-quote="MasterOfHeaven" data-source="post: 76693" data-attributes="member: 196"><p>Question... are you another one of the DMs that believe adventuring careers end around 9th-10th level? Because if you lower the magic level you will create serious problems in the balance schematic, especially at higher levels. </p><p></p><p>Certain classes will be far better than others because their power is intrinsic (Sorcerers, Wizards, Monks, Clerics and so on) while others will suffer because they rely on items more than the others (Fighters, Barbarians, Rogues and so on). </p><p></p><p>Monsters that the PCs should be able to easily defeat become much more dangerous and can often destroy the entire party because they do not have the appropiate amount of items and magic that an average party of their level would have. The balance that exists in D&D is designed based on the assumption that certain levels of magic will exist, and if you tamper with that it creates problems.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 76693, member: 196"] Question... are you another one of the DMs that believe adventuring careers end around 9th-10th level? Because if you lower the magic level you will create serious problems in the balance schematic, especially at higher levels. Certain classes will be far better than others because their power is intrinsic (Sorcerers, Wizards, Monks, Clerics and so on) while others will suffer because they rely on items more than the others (Fighters, Barbarians, Rogues and so on). Monsters that the PCs should be able to easily defeat become much more dangerous and can often destroy the entire party because they do not have the appropiate amount of items and magic that an average party of their level would have. The balance that exists in D&D is designed based on the assumption that certain levels of magic will exist, and if you tamper with that it creates problems. [/QUOTE]
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Sneak Attacks in the Rogue Class, WHY?
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