Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sneak Attacks in the Rogue Class, WHY?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MasterOfHeaven" data-source="post: 76782" data-attributes="member: 196"><p>The amount of roleplaying is always up to the players, as you say, so higher levels shouldn't be an impediment to that. Yes, there is more to keep track of ruleswise at higher levels, but it's a neglible difference once you get used to it. </p><p></p><p>As for Sorcerers, of course they should be powerful, they are mighty adventurers, but should they be more powerful than the Fighters, the Barbarians, the Rogues, the Wizards (In low magic campaigns, scrolls and such are often badly restricted, and magic item creation is disallowed, destroying the one advantage Wizards have over Sorcerers, versatility) and so on? </p><p></p><p>Sorcerers should be kept on a relatively equal power curve to the other classes, else it lessens the fun for the players who are playing the Fighters, Barbarians, Rogues and Wizards when they see they can't do half as much as the Sorcerer can. Again, if you change the magic level in your campaign, you will have to deal with the problems it creates, and the class imbalance is just one of them.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 76782, member: 196"] The amount of roleplaying is always up to the players, as you say, so higher levels shouldn't be an impediment to that. Yes, there is more to keep track of ruleswise at higher levels, but it's a neglible difference once you get used to it. As for Sorcerers, of course they should be powerful, they are mighty adventurers, but should they be more powerful than the Fighters, the Barbarians, the Rogues, the Wizards (In low magic campaigns, scrolls and such are often badly restricted, and magic item creation is disallowed, destroying the one advantage Wizards have over Sorcerers, versatility) and so on? Sorcerers should be kept on a relatively equal power curve to the other classes, else it lessens the fun for the players who are playing the Fighters, Barbarians, Rogues and Wizards when they see they can't do half as much as the Sorcerer can. Again, if you change the magic level in your campaign, you will have to deal with the problems it creates, and the class imbalance is just one of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sneak Attacks in the Rogue Class, WHY?
Top