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Sneak Attacks in the Rogue Class, WHY?
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<blockquote data-quote="LostSoul" data-source="post: 76933" data-attributes="member: 386"><p>That's not the real problem. A Fighter who takes Rogue to get Sneak Attack also gains the ability to find traps with DCs higher than 20 as well as 8 skill points and a whole smack of class skills. What's more, he can't get better at Sneak Attack without learning Evasion, Uncanny Dodge, and getting more skills.</p><p></p><p>If a Fighter wanted Sneak Attack but wanted to focus on his combat skills, I'd let him take a Sneak Attack +1d6 for every level he takes d6 hit points and Rogue saves. He can trade the other abilities of the Rogue for +1 BAB and the Fighter's typical 2 skill points per level and poor class skill list.</p><p></p><p>Or I'd just make it a Feat at the beginning and run with it, giving Rogues the choice <em>not</em> to take it if they'd rather have Skill Focus or something else.</p><p></p><p></p><p></p><p>Not everybody might be able to do this. If I tried to switch systems with my current group, I'd be left by alone. Some people will <strong>only</strong> play D&D. So leaving it for other systems isn't always the answer.</p><p></p><p>I think it is reasonable to try and tweak - or totally re-work - the system until you and your group is satisfied with the end result.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 76933, member: 386"] That's not the real problem. A Fighter who takes Rogue to get Sneak Attack also gains the ability to find traps with DCs higher than 20 as well as 8 skill points and a whole smack of class skills. What's more, he can't get better at Sneak Attack without learning Evasion, Uncanny Dodge, and getting more skills. If a Fighter wanted Sneak Attack but wanted to focus on his combat skills, I'd let him take a Sneak Attack +1d6 for every level he takes d6 hit points and Rogue saves. He can trade the other abilities of the Rogue for +1 BAB and the Fighter's typical 2 skill points per level and poor class skill list. Or I'd just make it a Feat at the beginning and run with it, giving Rogues the choice [i]not[/i] to take it if they'd rather have Skill Focus or something else. Not everybody might be able to do this. If I tried to switch systems with my current group, I'd be left by alone. Some people will [b]only[/b] play D&D. So leaving it for other systems isn't always the answer. I think it is reasonable to try and tweak - or totally re-work - the system until you and your group is satisfied with the end result. [/QUOTE]
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Sneak Attacks in the Rogue Class, WHY?
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