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Sneak Attacks in the Rogue Class, WHY?
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<blockquote data-quote="reapersaurus" data-source="post: 77600" data-attributes="member: 1194"><p>and I'll stick my neck out here and say "Well Said, simonski"</p><p></p><p>Don't take it too hard that there are some people here bashing you (yes, Henry, they are being quite harsh - i think it's ridiculous you took his line as being criticizing).</p><p>Lots of people like D&D exactly the way it is: with high-powerred magic dwarfing a classic sense of adventuring when you get to higher levels.</p><p></p><p>I have made posts that bemoan this intense magic-saturation over the past few months, and there are a few people that agree, but many more simply say "You should play D&D the way it IS! Love it or leave it!"</p><p>Some have even said that we should not even TRY to tweak the system as it is too intrinsic in D&D to ever not be magic-drenched.</p><p></p><p>I say "Bah".</p><p></p><p>Dropping a couple spells and tweaking a few things here and there doesn't ruin a system, or make it "not D&D".</p><p></p><p>If I wanted to be spurring on discussion, i would contend that if you play D&D straight out of the box, you are participating in a game that is only a couple steps removed from a CRPG like Diablo, or something.</p><p></p><p>But i won;t go there, since people more knowledgeable than me have been pointing out this "l33t killer" nature of 3E since it came out.</p><p></p><p>Basically, simonski - you stick to your preferences in your game, and make sure you keep the sense of Epic Heroic Gaming in your campaign, and just know that most people on these boards, at least, have a different opinion of what Heroic Fantasy is all about.</p><p>And their picture includes LOTS of magic items dwarfing the power of the CHARACTER, and tons of spells being flung about that tend to dictate the sway of battle.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 77600, member: 1194"] and I'll stick my neck out here and say "Well Said, simonski" Don't take it too hard that there are some people here bashing you (yes, Henry, they are being quite harsh - i think it's ridiculous you took his line as being criticizing). Lots of people like D&D exactly the way it is: with high-powerred magic dwarfing a classic sense of adventuring when you get to higher levels. I have made posts that bemoan this intense magic-saturation over the past few months, and there are a few people that agree, but many more simply say "You should play D&D the way it IS! Love it or leave it!" Some have even said that we should not even TRY to tweak the system as it is too intrinsic in D&D to ever not be magic-drenched. I say "Bah". Dropping a couple spells and tweaking a few things here and there doesn't ruin a system, or make it "not D&D". If I wanted to be spurring on discussion, i would contend that if you play D&D straight out of the box, you are participating in a game that is only a couple steps removed from a CRPG like Diablo, or something. But i won;t go there, since people more knowledgeable than me have been pointing out this "l33t killer" nature of 3E since it came out. Basically, simonski - you stick to your preferences in your game, and make sure you keep the sense of Epic Heroic Gaming in your campaign, and just know that most people on these boards, at least, have a different opinion of what Heroic Fantasy is all about. And their picture includes LOTS of magic items dwarfing the power of the CHARACTER, and tons of spells being flung about that tend to dictate the sway of battle. [/QUOTE]
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