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Sneak Attacks in the Rogue Class, WHY?
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<blockquote data-quote="rounser" data-source="post: 77913" data-attributes="member: 1106"><p>True, true.</p><p></p><p>A short list of D&D's main strengths might be:</p><p></p><p>1) D&D's rules are simple enough to not get in the way of telling a story.</p><p>2) The player base for D&D is massive. (Dancey seems fond of pointing out this strength.)</p><p>3) D&D has a huge number of adventures written for it, many of which cater for the appealing theme of dungeon crawling.</p><p>4) D&D has multiple, highly detailed campaign settings, is not married to any particular published setting, and is easy to worldbuild for.</p><p>5) D&D has a host of imaginative and varied monsters to populate campaign worlds, not just ones drawn from mythology.</p><p>6) D&D has a wide variety of quirky and powerful magic items to serve as rewards that players can lust after.</p><p>7) D&D has a wide range of flavourful spells, some still bearing the names of their in-game creators.</p><p>8) D&D has simple archetypes to latch on to, and a rules system that reinforces these archetypes.</p><p>9) D&D is easy to modify and house-rule, which is appealing to gamers with a designer streak (which is just about all of them).</p><p>10) D&D is easy to create adventures for. (Often overlooked; stat intensive systems often aren't easy to make NPCs for.)</p><p>11) D&D uses a wide range of polyhedral dice, which is fun. It also uses what is arguably the funkiest die, the d20, most of all.</p><p></p><p>Any others?</p></blockquote><p></p>
[QUOTE="rounser, post: 77913, member: 1106"] True, true. A short list of D&D's main strengths might be: 1) D&D's rules are simple enough to not get in the way of telling a story. 2) The player base for D&D is massive. (Dancey seems fond of pointing out this strength.) 3) D&D has a huge number of adventures written for it, many of which cater for the appealing theme of dungeon crawling. 4) D&D has multiple, highly detailed campaign settings, is not married to any particular published setting, and is easy to worldbuild for. 5) D&D has a host of imaginative and varied monsters to populate campaign worlds, not just ones drawn from mythology. 6) D&D has a wide variety of quirky and powerful magic items to serve as rewards that players can lust after. 7) D&D has a wide range of flavourful spells, some still bearing the names of their in-game creators. 8) D&D has simple archetypes to latch on to, and a rules system that reinforces these archetypes. 9) D&D is easy to modify and house-rule, which is appealing to gamers with a designer streak (which is just about all of them). 10) D&D is easy to create adventures for. (Often overlooked; stat intensive systems often aren't easy to make NPCs for.) 11) D&D uses a wide range of polyhedral dice, which is fun. It also uses what is arguably the funkiest die, the d20, most of all. Any others? [/QUOTE]
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Sneak Attacks in the Rogue Class, WHY?
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