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Sneak Attacks in the Rogue Class, WHY?
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<blockquote data-quote="MasterOfHeaven" data-source="post: 77943" data-attributes="member: 196"><p>It's not just DR that creates a problem, though. Many monsters have special abilities that will be far more effective in a low magic campaign than in a regular campaign. Beholders are a good example of this. They are a CR 13 creature, meaning it should only take 25% of an average party of four members to defeat it. This assumes regular amounts of magic equipment.</p><p></p><p>The Beholders eye rays have a DC of 18. This is not that hard to save against if you have the standard magical equipment for a party of that level, which should include some save boosting items. However, if you do not have such items, your saves are generally much lower than another PC in a regular campaigns would be, so the Beholders eye rays have a much greater chance of effecting you. Two or three PCs could easily die because of this, making it much more of a challenge than it should be. </p><p></p><p>If you're willing to take the extra time to eyeball such abilities, and your players do not mind having certain classes more powerful than the others, it's not that hard to still have a great campaign, but it will require extra work and effort to do so. And your players may not like the fact that their character is less effective than another character because they do not rely on intrinsic class abilities so much as powerful items. Still, it's your campaign, and your call.</p></blockquote><p></p>
[QUOTE="MasterOfHeaven, post: 77943, member: 196"] It's not just DR that creates a problem, though. Many monsters have special abilities that will be far more effective in a low magic campaign than in a regular campaign. Beholders are a good example of this. They are a CR 13 creature, meaning it should only take 25% of an average party of four members to defeat it. This assumes regular amounts of magic equipment. The Beholders eye rays have a DC of 18. This is not that hard to save against if you have the standard magical equipment for a party of that level, which should include some save boosting items. However, if you do not have such items, your saves are generally much lower than another PC in a regular campaigns would be, so the Beholders eye rays have a much greater chance of effecting you. Two or three PCs could easily die because of this, making it much more of a challenge than it should be. If you're willing to take the extra time to eyeball such abilities, and your players do not mind having certain classes more powerful than the others, it's not that hard to still have a great campaign, but it will require extra work and effort to do so. And your players may not like the fact that their character is less effective than another character because they do not rely on intrinsic class abilities so much as powerful items. Still, it's your campaign, and your call. [/QUOTE]
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Sneak Attacks in the Rogue Class, WHY?
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