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Sneak Attacks in the Rogue Class, WHY?
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<blockquote data-quote="mmadsen" data-source="post: 79674" data-attributes="member: 1645"><p>How would splitting first level into multiple levels weaken first-level characters? From the description I gave, nothing would change -- except that the current system obviously wouldn't work with respect to hit dice. Well, unless you want everyone starting with four hit dice...</p><p></p><p>What I'd like to see would be "first level" characters starting with four levels worth of Skill Points (no change), four levels worth of BAB and Save bonuses (so a Fighter would have a better BAB than a Wizard, by more than +1), the Feats and Special Abilities they currently have (but spread over the four levels they start with), and much smaller Hit Dice (or, rather, just a Hit Point Bonus) plus base hit points equal to 10 or Con (as with Wound/Vitality systems, but not necessarily with the complication of two separate pools).</p><p></p><p>Thus, a starting character would be fourth level (whatever we decide to call that), a starting multiclassed character could be second/second (or third/first), and characters who multiclass wouldn't wake up with vast new powers equal to those of a specialist who'd been training since birth. You could actually have apprentice Wizards (first level under this system) with just a few known spells -- but starting Wizard PCs wouldn't be single-spell weanies.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 79674, member: 1645"] How would splitting first level into multiple levels weaken first-level characters? From the description I gave, nothing would change -- except that the current system obviously wouldn't work with respect to hit dice. Well, unless you want everyone starting with four hit dice... What I'd like to see would be "first level" characters starting with four levels worth of Skill Points (no change), four levels worth of BAB and Save bonuses (so a Fighter would have a better BAB than a Wizard, by more than +1), the Feats and Special Abilities they currently have (but spread over the four levels they start with), and much smaller Hit Dice (or, rather, just a Hit Point Bonus) plus base hit points equal to 10 or Con (as with Wound/Vitality systems, but not necessarily with the complication of two separate pools). Thus, a starting character would be fourth level (whatever we decide to call that), a starting multiclassed character could be second/second (or third/first), and characters who multiclass wouldn't wake up with vast new powers equal to those of a specialist who'd been training since birth. You could actually have apprentice Wizards (first level under this system) with just a few known spells -- but starting Wizard PCs wouldn't be single-spell weanies. [/QUOTE]
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Sneak Attacks in the Rogue Class, WHY?
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