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Sneak Attacks on Rays
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<blockquote data-quote="Eccles" data-source="post: 286187" data-attributes="member: 5675"><p>I have to be able to visialise the rules before I'm happy with them. </p><p></p><p>My problem isn't with ranged attacks doing sneak attack damage. It's with the fact that, all of a sudden, the 1,500 gp of plate armour I bought to cover my privates is being rendered useless because some crummy mage just touched me on the knee. </p><p></p><p>I simply don't understand why the mage should be given the advantage of a touch attack that cripples the target with sneak damage. The sneak attack, by its very nature, takes advantage of the opponent's distraction to avoid their armour and slip a dagger in past it.</p><p></p><p>Why should a level 19 rogue, level 1 sorceror be able to cast a level 0 spell that does 1D3 plus 10D6 damage 6 times a day? </p><p></p><p>It's an accuracy thing. The main reason a touch attack is easy because it only has to touch any part of the anatomy. The reason a sneak attack is hard is because it has to hit specific parts of the target that are covered by armour.</p><p></p><p>I simply cannot justify, in my mind, an attack that gets all of the advantages of a sneak attack without actually having to bypass the armour.</p><p></p><p>OK, you might chill the armour. And I would happily let you pass on your 1D3 chill damage from your Ray of Frost. But why on earth would the Ray of Frost suddenly be doing the <em>massive</em> damage that sneak attacks can involve without a degree of finesse and skill?</p></blockquote><p></p>
[QUOTE="Eccles, post: 286187, member: 5675"] I have to be able to visialise the rules before I'm happy with them. My problem isn't with ranged attacks doing sneak attack damage. It's with the fact that, all of a sudden, the 1,500 gp of plate armour I bought to cover my privates is being rendered useless because some crummy mage just touched me on the knee. I simply don't understand why the mage should be given the advantage of a touch attack that cripples the target with sneak damage. The sneak attack, by its very nature, takes advantage of the opponent's distraction to avoid their armour and slip a dagger in past it. Why should a level 19 rogue, level 1 sorceror be able to cast a level 0 spell that does 1D3 plus 10D6 damage 6 times a day? It's an accuracy thing. The main reason a touch attack is easy because it only has to touch any part of the anatomy. The reason a sneak attack is hard is because it has to hit specific parts of the target that are covered by armour. I simply cannot justify, in my mind, an attack that gets all of the advantages of a sneak attack without actually having to bypass the armour. OK, you might chill the armour. And I would happily let you pass on your 1D3 chill damage from your Ray of Frost. But why on earth would the Ray of Frost suddenly be doing the [I]massive[/I] damage that sneak attacks can involve without a degree of finesse and skill? [/QUOTE]
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