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Sneak Attacks on Rays
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<blockquote data-quote="dead_radish" data-source="post: 286479" data-attributes="member: 5560"><p>Bluff. Quicker than the eye. Hide. Hide in plain sight. Invisiblity. Improved invisibility.</p><p></p><p>If a rogue is built for ranged sneak attacks, they happen a lot. They go shadow dancer, or they pump their bluff skill, or they get QttE (a wonderful little feat). And they convince the party mage to improved invis them a lot.</p><p></p><p>It's enough of a problem to worry about. And besides, it's that first hit that matters - if I do d3+4d6 sneak damage the first shot, and then do that again on the next round against the heavily armored fighter before his init (which is nearly guarenteed to hit his 12 touch ac), he's either dead, or nearly so. I don't need to do it repeatedly in combat. I just need to do it at the start. Which is then the end.</p></blockquote><p></p>
[QUOTE="dead_radish, post: 286479, member: 5560"] Bluff. Quicker than the eye. Hide. Hide in plain sight. Invisiblity. Improved invisibility. If a rogue is built for ranged sneak attacks, they happen a lot. They go shadow dancer, or they pump their bluff skill, or they get QttE (a wonderful little feat). And they convince the party mage to improved invis them a lot. It's enough of a problem to worry about. And besides, it's that first hit that matters - if I do d3+4d6 sneak damage the first shot, and then do that again on the next round against the heavily armored fighter before his init (which is nearly guarenteed to hit his 12 touch ac), he's either dead, or nearly so. I don't need to do it repeatedly in combat. I just need to do it at the start. Which is then the end. [/QUOTE]
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