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Sneak Attacks on Rays
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<blockquote data-quote="jontherev" data-source="post: 287487" data-attributes="member: 1451"><p>I still don't see the big deal with letting rays do sneak attack damage. Here's a few reasons why, some of which might've been covered already:</p><p></p><p>1. Undead.</p><p>2.Plant creatures.</p><p>3.Other rogues/assassins/barbarians.</p><p>4.Blur.</p><p>5.Displacement.</p><p>6.Can't reach a vital area.</p><p>7.Spell Resistance (yeah, that caster level of 1 is gonna be a huge help against a 15th level monk).</p><p>8.ANY level of darkness (unless you have darkvision or lowlight vision, or trueseeing, etc.).</p><p>9.LIGHT foilage (oops, no sneak attacks in most wooded areas).</p><p>10.LIGHT fog (Obscuring Mist, natural fog, etc....totally up to the DM's whim).</p><p>11.Foe must be denied dex bonus.</p><p>12.Armor of Fortification.</p><p>13.I *believe* (don't have ELH, so memory could be foggy) there's some epic feat that gives total immunity to sneak attacks (barring use of True Strike, as it gives the pc concealment).</p><p>14.Foe must be crittable.</p><p>15.You can do SO MUCH more damage by doing a full attack, and even then you do it more often while flanking in melee...and rogues have low hitpoints typically (and mc'ing as a wizard/sorceror makes this even worse, Toad familiar notwithstanding<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p>16.See Invisibility.</p><p>17.Dispel Magic.</p><p>18.The fact that fighters, wizards, sorcerors, and clerics can do much more damage on a more regular basis.</p><p>19.Quicker Than the Eye is a neat trick, but doesn't do more damage than a rogue 2-weapon fighter flanking (with invisibility/ring of blinking AND Expert Tactician<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>Also, FWIW, Monte Cook has stated on his message boards that 3E was playtested with the ASSUMPTION that rogues could sneak attack 100% of the time...and the game was still balanced. I'm sure I missed some stuff that prevents sneak attacks or makes it not so powerful as it seems on paper. The above is more than enough IMO. But, feel free to expand the list.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Peace.</p></blockquote><p></p>
[QUOTE="jontherev, post: 287487, member: 1451"] I still don't see the big deal with letting rays do sneak attack damage. Here's a few reasons why, some of which might've been covered already: 1. Undead. 2.Plant creatures. 3.Other rogues/assassins/barbarians. 4.Blur. 5.Displacement. 6.Can't reach a vital area. 7.Spell Resistance (yeah, that caster level of 1 is gonna be a huge help against a 15th level monk). 8.ANY level of darkness (unless you have darkvision or lowlight vision, or trueseeing, etc.). 9.LIGHT foilage (oops, no sneak attacks in most wooded areas). 10.LIGHT fog (Obscuring Mist, natural fog, etc....totally up to the DM's whim). 11.Foe must be denied dex bonus. 12.Armor of Fortification. 13.I *believe* (don't have ELH, so memory could be foggy) there's some epic feat that gives total immunity to sneak attacks (barring use of True Strike, as it gives the pc concealment). 14.Foe must be crittable. 15.You can do SO MUCH more damage by doing a full attack, and even then you do it more often while flanking in melee...and rogues have low hitpoints typically (and mc'ing as a wizard/sorceror makes this even worse, Toad familiar notwithstanding:D). 16.See Invisibility. 17.Dispel Magic. 18.The fact that fighters, wizards, sorcerors, and clerics can do much more damage on a more regular basis. 19.Quicker Than the Eye is a neat trick, but doesn't do more damage than a rogue 2-weapon fighter flanking (with invisibility/ring of blinking AND Expert Tactician:D). Also, FWIW, Monte Cook has stated on his message boards that 3E was playtested with the ASSUMPTION that rogues could sneak attack 100% of the time...and the game was still balanced. I'm sure I missed some stuff that prevents sneak attacks or makes it not so powerful as it seems on paper. The above is more than enough IMO. But, feel free to expand the list.:D Peace. [/QUOTE]
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