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Sneak Attacks on Rays
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<blockquote data-quote="Saeviomagy" data-source="post: 287637" data-attributes="member: 5890"><p>Just an example of the difference between an enhancement penalty, and attribute damage - an enhancement penalty goes away in an anti magic field.</p><p></p><p>An enhancement penalty goes away after a set period of time, regardless of whether the character rests during that time.</p><p></p><p>Also refer to lesser restoration - it specifically notes that it can dispel any magic which is reducing one of the characters ability scores, OR heal points of ability damage.</p><p></p><p>As for ray of enfeeblement being too powerful? It falls under the same double-defence caveat that phantasmal killer does. It's a touch attack + fort save spell, hence it deserves a level break.</p><p></p><p>Now to the question:</p><p>1) Like someone has already indicated, sneak attack doesn't involve any accuracy over and above that required for hitting the target normally. </p><p>2) Like many people have already indicated, sneak attack+touch spells is not overpowered. At the same point as this thief mage is doing 1d3+9d6 with a touch attack, a full mage is doing 24d6 with no rolls required, along with a vast array of other spells at his fingertips</p><p>3) Brilliant energy weapons also allow touch-attack sneak attacks - will you cripple them too?</p><p></p><p>So, in conclusion, this tactic and the rules for evaluating it are neither overpowered nor nonsensical nor difficult to work with. I'd suggest you consider that before introducing significantly more complex rules which do little to improve enjoyment of the game.</p><p></p><p>And if this is the best they can do, your players are no munchkins.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 287637, member: 5890"] Just an example of the difference between an enhancement penalty, and attribute damage - an enhancement penalty goes away in an anti magic field. An enhancement penalty goes away after a set period of time, regardless of whether the character rests during that time. Also refer to lesser restoration - it specifically notes that it can dispel any magic which is reducing one of the characters ability scores, OR heal points of ability damage. As for ray of enfeeblement being too powerful? It falls under the same double-defence caveat that phantasmal killer does. It's a touch attack + fort save spell, hence it deserves a level break. Now to the question: 1) Like someone has already indicated, sneak attack doesn't involve any accuracy over and above that required for hitting the target normally. 2) Like many people have already indicated, sneak attack+touch spells is not overpowered. At the same point as this thief mage is doing 1d3+9d6 with a touch attack, a full mage is doing 24d6 with no rolls required, along with a vast array of other spells at his fingertips 3) Brilliant energy weapons also allow touch-attack sneak attacks - will you cripple them too? So, in conclusion, this tactic and the rules for evaluating it are neither overpowered nor nonsensical nor difficult to work with. I'd suggest you consider that before introducing significantly more complex rules which do little to improve enjoyment of the game. And if this is the best they can do, your players are no munchkins. [/QUOTE]
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