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Sneak Attacks on Rays
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<blockquote data-quote="Petrosian" data-source="post: 288205" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p>Uhh actually no. i never brought multiclassing into it. i was comparing a rogue using a wand of ray of frost at mid-level using UMD to a rogue with TWf or rapid shot against high armored characters. </p><p></p><p>I wads doing this because more than one post had brought up the myth that TWf/RS and the multiple sneak attacks produced WAY MORE damage than th ray of frost one shot per round option. I felt this grossly ignored the hit chances and so i compared EXPECTED damage to get a reasonable estimate (Again, the argument presumes HIG ARMOR on the targets.)</p><p></p><p>Multiclassing was never brought into my examples. Were it to be used, it would remove any UMD failure (est about 15%) but at the expense of a 5% less chance to hit due to BAB.</p><p></p><p>I was speaking of this the other day with someone. I know there is such a rule for attacks thwarted totally by damage reduction. however i must do a little research on it. </p><p></p><p>I have been playing very clealry that, an example, a +1 sword of wounding which does 10 hp against a target which has DR of +2/10 will do nothing and no wounding effect will happen, due to the rule about special effects from attacks being stopped if the damage is all stopped. (I am pretty sure this was a DR rule.)</p><p></p><p>I have also been playing pretty clealry that SNEAK attack damage is part of the attack, not a "special add-on, after the attack. So the same sword of wounding used with a rogue getting +5d6 sneak *would* "get thru and do (lets say the sneak rolls 12) 12 damage and wounding. </p><p></p><p>I don't think the rules currently have sneak attacks stopped if the "base" attack fails to get thru some defense. </p><p></p><p>I do however intend to research that a little this weekend to be sure.</p><p></p><p>If it does require the base attack to get thru, then yes you are correct that endure elements goes a long way, but then DR just became reallly huge for rogues too, since most of their damage is sneak added to low damage base attacks. </p><p></p><p></p><p>Yeah, i get those names reversed in my mind a lot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>I always figured expertise should be the to-hit thing. Thanks for the catch.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 288205, member: 1149"] [/B][/QUOTE] Uhh actually no. i never brought multiclassing into it. i was comparing a rogue using a wand of ray of frost at mid-level using UMD to a rogue with TWf or rapid shot against high armored characters. I wads doing this because more than one post had brought up the myth that TWf/RS and the multiple sneak attacks produced WAY MORE damage than th ray of frost one shot per round option. I felt this grossly ignored the hit chances and so i compared EXPECTED damage to get a reasonable estimate (Again, the argument presumes HIG ARMOR on the targets.) Multiclassing was never brought into my examples. Were it to be used, it would remove any UMD failure (est about 15%) but at the expense of a 5% less chance to hit due to BAB. I was speaking of this the other day with someone. I know there is such a rule for attacks thwarted totally by damage reduction. however i must do a little research on it. I have been playing very clealry that, an example, a +1 sword of wounding which does 10 hp against a target which has DR of +2/10 will do nothing and no wounding effect will happen, due to the rule about special effects from attacks being stopped if the damage is all stopped. (I am pretty sure this was a DR rule.) I have also been playing pretty clealry that SNEAK attack damage is part of the attack, not a "special add-on, after the attack. So the same sword of wounding used with a rogue getting +5d6 sneak *would* "get thru and do (lets say the sneak rolls 12) 12 damage and wounding. I don't think the rules currently have sneak attacks stopped if the "base" attack fails to get thru some defense. I do however intend to research that a little this weekend to be sure. If it does require the base attack to get thru, then yes you are correct that endure elements goes a long way, but then DR just became reallly huge for rogues too, since most of their damage is sneak added to low damage base attacks. Yeah, i get those names reversed in my mind a lot. :-) I always figured expertise should be the to-hit thing. Thanks for the catch. [/QUOTE]
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