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Sneak Attacks on Rays
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<blockquote data-quote="Artoomis" data-source="post: 298562" data-attributes="member: 111"><p>Well, if I were to re-write it, it would be:</p><p></p><p>"Specify the partial action a character will take and the conditions under which it will be taken. <em>The conditions must be based upon another character's actions.</em> When those conditions are met, the character may take the readied partial action. The partial action comes during the condition that triggers it and is resolved at time that makes the most sense according to the orignal condition. For the rest of the fight, the character's initiative result is the count on which the character took the readied action, and the character acts immediately ahead of the character whose action triggered the readied action."</p><p></p><p>The following examples are presented to help adjucate how this works:</p><p></p><p>If a character wishes to interrupt a spell, the action comes DURING the spellcasting, and BEFORE resolution of the spells effects. If a character wishes to shoot the first person to open a door, his partial action occurs DURING the MEA with which the door is opened, and AFTER the door is opened. If a character wishes to attack the first enemy who approaches within his 10 foot reach, his action is taken DURING the enemies movement and is resolved DURING the movement action (after the enemy enters the 10 foot reach, but before he moves any more)."</p><p></p><p>The major changes I made were making the condition be based upon a character's action(s), changing the bit about timing and putting back the line about when yout new intiative is (that's important, yours left thing too open to confusion, I think).</p><p></p><p>I think that, with the examples provided, it works.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 298562, member: 111"] Well, if I were to re-write it, it would be: "Specify the partial action a character will take and the conditions under which it will be taken. [i]The conditions must be based upon another character's actions.[/i] When those conditions are met, the character may take the readied partial action. The partial action comes during the condition that triggers it and is resolved at time that makes the most sense according to the orignal condition. For the rest of the fight, the character's initiative result is the count on which the character took the readied action, and the character acts immediately ahead of the character whose action triggered the readied action." The following examples are presented to help adjucate how this works: If a character wishes to interrupt a spell, the action comes DURING the spellcasting, and BEFORE resolution of the spells effects. If a character wishes to shoot the first person to open a door, his partial action occurs DURING the MEA with which the door is opened, and AFTER the door is opened. If a character wishes to attack the first enemy who approaches within his 10 foot reach, his action is taken DURING the enemies movement and is resolved DURING the movement action (after the enemy enters the 10 foot reach, but before he moves any more)." The major changes I made were making the condition be based upon a character's action(s), changing the bit about timing and putting back the line about when yout new intiative is (that's important, yours left thing too open to confusion, I think). I think that, with the examples provided, it works. [/QUOTE]
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